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56e8e7456b
refactor: Cleanup develhook logic
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> refactor hooks::devel to work better with hooks::wmisc
> minor naming consistency changes
2025-12-17 00:00:40 +09:00
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7f63b77ab3
refactor: Unify string hashing
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> moved to util/utils.h
2025-12-15 23:53:18 +09:00
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e15c689061
feat: Resolve low framerate during song select for IIDX32+
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> caused by bad code around thumbnail fetching logic including file checks in every draw call, see #4
> added `hooks::wmisc` for linux specific minor performance fixes and similar
2025-11-19 08:13:37 +09:00
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6561ea9230
refactor: Add support for LDJ-20250825
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> account for changes in IIDX32 onward affecting `hooks::soundbank`
> `hooks::soundbank` should support any ambiguous IIDX32/33 datacodes again
2025-11-12 00:40:42 +09:00
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2c188f2ac4
refactor: Minor changes
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> use bmswac_resampler_s16_ad temporarily (reduces load times)
> fix hook name
2025-11-11 04:33:40 +09:00
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7b5d86fe65
fix: Fix header size assert
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> probably wont ever matter, change for consistency to use `adpcm_ms` header size instead
2025-06-04 22:15:35 +09:00
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127d07ed31
refactor: Ambiguous game version support for hooks::soundbank
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> user supplied sndbhook offset through `prop/linux.json`
> fix tests
2025-06-02 23:34:42 +09:00
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7ceeda8bca
refactor: Handle optional experimental code better
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> introduce `hooks::devel` to aggregate debug specific code
> fix support for IIDX31 (target LDJ-010 instead)
2025-06-02 21:34:28 +09:00
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cd709f0a55
fix: Support per difficulty soundbanks
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> related to #1
2025-05-30 23:11:47 +09:00
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07249ebb1c
feat: Add support for IIDX25-26 to transcoder
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> added support for adpcm_ms wav codec required by these versions
> related to #1
2025-05-29 02:41:23 +09:00
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f0855d9b53
code: Cleanups around added code
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> related to #1
2025-05-28 00:27:46 +09:00