#pragma once #include #include "cfg/api.h" namespace games::gitadora { // all buttons in correct order namespace Buttons { enum { Service, Test, Coin, GuitarP1Start, GuitarP1Up, GuitarP1Down, GuitarP1Left, GuitarP1Right, GuitarP1Help, GuitarP1Effect1, GuitarP1Effect2, GuitarP1Effect3, GuitarP1EffectPedal, GuitarP1ButtonExtra1, GuitarP1ButtonExtra2, GuitarP1PickUp, GuitarP1PickDown, GuitarP1R, GuitarP1G, GuitarP1B, GuitarP1Y, GuitarP1P, GuitarP1KnobUp, GuitarP1KnobDown, GuitarP1WailUp, GuitarP1WailDown, GuitarP2Start, GuitarP2Up, GuitarP2Down, GuitarP2Left, GuitarP2Right, GuitarP2Help, GuitarP2Effect1, GuitarP2Effect2, GuitarP2Effect3, GuitarP2EffectPedal, GuitarP2ButtonExtra1, GuitarP2ButtonExtra2, GuitarP2PickUp, GuitarP2PickDown, GuitarP2R, GuitarP2G, GuitarP2B, GuitarP2Y, GuitarP2P, GuitarP2KnobUp, GuitarP2KnobDown, GuitarP2WailUp, GuitarP2WailDown, DrumStart, DrumUp, DrumDown, DrumLeft, DrumRight, DrumHelp, DrumButtonExtra1, DrumButtonExtra2, DrumHiHat, DrumHiHatClosed, DrumHiHatHalfOpen, DrumSnare, DrumHiTom, DrumLowTom, DrumRightCymbal, DrumBassPedal, DrumLeftCymbal, DrumLeftPedal, DrumFloorTom }; } // all analogs in correct order namespace Analogs { enum { GuitarP1WailX, GuitarP1WailY, GuitarP1WailZ, GuitarP1Knob, GuitarP2WailX, GuitarP2WailY, GuitarP2WailZ, GuitarP2Knob }; } // all lights in correct order namespace Lights { enum { GuitarP1Motor, GuitarP2Motor, }; } // getters std::vector