#pragma once #include namespace overlay::windows { struct LightMatchMap { const char *controller; // controller name for display const char *game; // game name to match unsigned short vid; // USB vendor ID filter, or 0 to skip unsigned short pid; // USB product ID filter, or 0 to skip const char *device_light; // light name (or prefix if rgb) const char *device_suffix; // after R/G/B for rgb mode, or "" const char *address; // control index for address mode, or "" bool rgb; // expand " R/G/B" between device_light and device_suffix const char *game_light; // target game light (or prefix if rgb), without P1/P2 prefix const char *game_light_alt; // alt game light for Valkyrie mode, or "" }; static const LightMatchMap LIGHT_MATCH_MAP[] = { // FAUCETWO - Sound Voltex (RGB) {"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 6/24", "", true, "Wing Left Up", "Upper Left Speaker Avg"}, {"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 12/24", "", true, "Wing Left Low", "Lower Left Speaker Avg"}, {"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 18/24", "", true, "Wing Right Low", "Lower Right Speaker Avg"}, {"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 24/24", "", true, "Wing Right Up", "Upper Right Speaker Avg"}, {"FAUCETWO", "Sound Voltex", 0, 0, "Left and Right", "", "", true, "Controller", "Control Panel Avg"}, // FAUCETWO Portable - Sound Voltex (RGB) {"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Left Side", "", "", true, "Wing Left Up", "Left Wing Avg"}, {"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Right Side", "", "", true, "Wing Right Up", "Right Wing Avg"}, {"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Center1", "", "", true, "Controller", "Control Panel Avg"}, {"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Center2", "", "", true, "Woofer", "Woofer Avg"}, // PHOENIXWAN - Beatmania IIDX (address based, VID:PID 034C:0368) {"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x00", false, "1", ""}, {"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x01", false, "2", ""}, {"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x02", false, "3", ""}, {"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x03", false, "4", ""}, {"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x04", false, "5", ""}, {"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x05", false, "6", ""}, {"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x06", false, "7", ""}, // Nostroller VID_0E8F&PID_1212&MI_03 (Lights 01-14) (RGB) // The lights are named "LED_01R" "LED_01G" "LED_01B" and so on. {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_01", "", "", true, "Key 1", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_02", "", "", true, "Key 2", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_03", "", "", true, "Key 3", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_04", "", "", true, "Key 4", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_05", "", "", true, "Key 5", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_06", "", "", true, "Key 6", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_07", "", "", true, "Key 7", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_08", "", "", true, "Key 8", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_09", "", "", true, "Key 9", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_10", "", "", true, "Key 10", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_11", "", "", true, "Key 11", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_12", "", "", true, "Key 12", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_13", "", "", true, "Key 13", ""}, {"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_14", "", "", true, "Key 14", ""}, // Nostroller VID_0E8F&PID_1212&MI_02 (Lights 15-28) (RGB) {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_15", "", "", true, "Key 15", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_16", "", "", true, "Key 16", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_17", "", "", true, "Key 17", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_18", "", "", true, "Key 18", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_19", "", "", true, "Key 19", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_20", "", "", true, "Key 20", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_21", "", "", true, "Key 21", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_22", "", "", true, "Key 22", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_23", "", "", true, "Key 23", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_24", "", "", true, "Key 24", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_25", "", "", true, "Key 25", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_26", "", "", true, "Key 26", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_27", "", "", true, "Key 27", ""}, {"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_28", "", "", true, "Key 28", ""}, }; static const int LIGHT_MATCH_MAP_COUNT = sizeof(LIGHT_MATCH_MAP) / sizeof(LIGHT_MATCH_MAP[0]); }