#ifndef SPICETOOLS_OVERLAY_WINDOWS_SDVX_SUB_H #define SPICETOOLS_OVERLAY_WINDOWS_SDVX_SUB_H #include #include #include #include "overlay/window.h" namespace overlay::windows { class SDVXSubScreen : public Window { public: SDVXSubScreen(SpiceOverlay *overlay); void build_content() override; private: bool build_texture(IDirect3DSurface9 *surface); void draw_texture(); std::optional status_message = std::nullopt; IDirect3DDevice9 *device = nullptr; IDirect3DTexture9 *texture = nullptr; ImVec2 texture_size; }; } #endif // SPICETOOLS_OVERLAY_WINDOWS_SDVX_SUB_H