Files
2026-02-19 15:41:42 +09:00

73 lines
2.8 KiB
C++

#undef CINTERFACE
#include "iidx_sub.h"
#include "cfg/screen_resize.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/graphics.h"
#include "touch/touch.h"
namespace overlay::windows {
IIDXSubScreen::IIDXSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
this->title = "IIDX TDJ Subscreen";
if (GRAPHICS_IIDX_WSUB) {
this->disabled_message = "Close this overlay and use the second window. (try ALT+TAB)";
} else if (games::iidx::IIDX_TDJ_MONITOR_WARNING) {
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option.";
}
float size = 0.5f;
if (games::iidx::SUBSCREEN_OVERLAY_SIZE.has_value()) {
if (games::iidx::SUBSCREEN_OVERLAY_SIZE.value() == "large") {
size = 0.8f;
} else if (games::iidx::SUBSCREEN_OVERLAY_SIZE.value() == "small") {
size = 0.3f;
} else if (games::iidx::SUBSCREEN_OVERLAY_SIZE.value() == "fullscreen") {
GENERIC_SUB_WINDOW_FULLSIZE = true;
this->draws_window = false;
}
}
this->init_size = ImVec2(
ImGui::GetIO().DisplaySize.x * size,
(ImGui::GetIO().DisplaySize.x * size * 9 / 16) + ImGui::GetFrameHeight());
this->size_max = ImVec2(
ImGui::GetIO().DisplaySize.x - ImGui::GetFrameHeight() * 2,
ImGui::GetIO().DisplaySize.y - ImGui::GetFrameHeight() * 2);
// middle / bottom
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 2));
}
void IIDXSubScreen::check_for_errors() {
if (games::iidx::CURRENT_IO_EMULATION_STATE ==
games::iidx::iidx_aio_emulation_state::bi2a_com2) {
// explicitly check if LDJ I/O is enabled (as opposed to checking if NOT TDJ I/O)
// to account for the fact that I/O emulation may be disabled
this->disabled_message =
"LDJ I/O detected; TDJ mode subscreen overlay requires TDJ I/O.\n"
"Ensure you apply applicable TDJ I/O patches, or run with TDJ DLL.";
}
}
void IIDXSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
if (!this->get_active()) {
return;
}
if (GRAPHICS_WINDOWED) {
// Touch needs to be registered on global coords
*x_out = SPICETOUCH_TOUCH_X + xy_in.x * SPICETOUCH_TOUCH_WIDTH;
*y_out = SPICETOUCH_TOUCH_Y + xy_in.y * SPICETOUCH_TOUCH_HEIGHT;
} else {
// Fullscreen mode, scale to game coords
*x_out = xy_in.x * ImGui::GetIO().DisplaySize.x;
*y_out = xy_in.y * ImGui::GetIO().DisplaySize.y;
}
}
}