## Link to GitHub Issue, if one exists
Regressed by #401
## Description of change
Two things from testing SDVX Live2D -
1. ColorFill is almost always too expensive and will lead to drops
1. Scale factor of 0.5 causes GPU to sync and causes drops
(ARGB/XRGB doesn't matter, linear filtering doesn't matter)
1 is fixed by removing ColorFill calls on every frame - instead only do
this once when the user changes the duplicate option (on the next frame)
2 is fixed by updating the UI (limit the slider) though people can
ctrl+click to override these slider limits.
The warning label will be kept with slightly reworded text.
## Testing
tested in sdvx eg final (sudden death) - on my RTX 4070, my FPS is rock
solid 120 fps even with image resize on now.