Files
spice2x-r3d/src/spice2x/games/gitadora/j32d.cpp
T
oleg238948234andGitHub 69d78e0a87 gitadora: (arena model) fix j32d encoding & use velocity (#483)
## Link to GitHub Issue, if one exists
N/A

## Description of change
in current implementation j32d analog values are not encoded properly,
values are supposed to go up to 1023, but they show up as 771 in game

## Testing
tested with M32-007-2025092400, used DM PAD CALIBRATION menu
2025-12-30 00:29:43 -08:00

101 lines
3.8 KiB
C++

#include "misc/eamuse.h"
#include "util/utils.h"
#include "io.h"
#include "j32d.h"
using namespace acioemu;
games::gitadora::J32DSerialDevice::J32DSerialDevice() {
this->node_count = 1;
log_info("gitadora", "J32D device created.");
}
bool games::gitadora::J32DSerialDevice::parse_msg(
MessageData *msg_in,
circular_buffer<uint8_t> *response_buffer) {
#ifdef ACIOEMU_LOG
log_info("gitadora", "GTDR ADDR: {}, CMD: 0x{:04x}", msg_in->addr, msg_in->cmd.code);
#endif
static uint8_t pid = 0;
// check command
switch (msg_in->cmd.code) {
case ACIO_CMD_GET_VERSION: {
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
this->set_version(msg, 0x20a, 0, 0, 1, 0, "J32D");
write_msg(msg, response_buffer);
delete msg;
break;
}
case ACIO_CMD_STARTUP:
case ACIO_CMD_CLEAR:
case 0x0120: {
if (msg_in->cmd.code == 0x0120) {
pid = msg_in->cmd.pid;
this->is_ready = true;
}
// send status 0
auto msg = this->create_msg_status(msg_in, 0);
write_msg(msg, response_buffer);
delete msg;
break;
}
// IO
case 0x012F: {
auto msg = this->create_msg(msg_in, 0x11);
msg->cmd.pid = pid;
// don't know if it's needed/correct,
// without it the game seems to work just fine
pid += 1;
J32D_IO_STATUS payload;
memset(&payload, 0, sizeof(J32D_IO_STATUS));
auto &buttons = get_buttons();
auto high_tom = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiTom]) * 1023);
auto low_tom = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumLowTom]) * 1023);
auto snare = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumSnare]) * 1023);
auto floor_tom = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumFloorTom]) * 1023);
auto left_cymbal = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumLeftCymbal]) * 1023);
auto right_cymbal = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumRightCymbal]) * 1023);
auto hihat = (uint16_t) ((GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiHat]) ||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiHatClosed]) ||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiHatHalfOpen])) * 1023);
#define ENCODE_ANALOG(__val) (((__val & 0x3f) << 10) | ((__val & 0x3c0) >> 6))
payload.high_tom = ENCODE_ANALOG(high_tom);
payload.low_tom = ENCODE_ANALOG(low_tom);
payload.snare = ENCODE_ANALOG(snare);
payload.floor_tom = ENCODE_ANALOG(floor_tom);
payload.left_cymbal = ENCODE_ANALOG(left_cymbal);
payload.right_cymbal = ENCODE_ANALOG(right_cymbal);
payload.hihat = ENCODE_ANALOG(hihat);
#undef ENCODE_ANALOG
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumBassPedal])) {
payload.pedals |= 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumLeftPedal])) {
payload.pedals |= 2;
}
memcpy(msg->cmd.raw, &payload, sizeof(J32D_IO_STATUS));
write_msg(msg, response_buffer);
delete msg;
break;
}
default:
#ifdef ACIOEMU_LOG
log_info("gitadora", "Unhandled cmd {} received.", msg_in->cmd.code);
#endif
return false;
}
// mark as handled
return true;
}