Files
spice2x-r3d/cfg/option.h
T

59 lines
1.4 KiB
C++

#pragma once
#include <string>
#include <utility>
#include <vector>
enum class OptionType {
Bool,
Text,
Integer,
Enum,
};
struct OptionDefinition {
std::string title;
std::string name;
std::string desc;
OptionType type;
bool hidden = false;
std::string setting_name = "";
std::string game_name = "";
std::string category = "Development";
bool sensitive = false;
std::vector<std::pair<std::string, std::string>> elements = {};
};
class Option {
private:
OptionDefinition definition;
public:
std::string value;
std::vector<Option> alternatives;
bool disabled = false;
explicit Option(OptionDefinition definition, std::string value = "") :
definition(std::move(definition)), value(std::move(value)) {};
inline const OptionDefinition &get_definition() const {
return this->definition;
}
inline void set_definition(OptionDefinition definition) {
this->definition = std::move(definition);
}
inline bool is_active() const {
return !this->value.empty();
}
void value_add(std::string new_value);
bool has_alternatives() const;
bool value_bool() const;
const std::string &value_text() const;
std::vector<std::string> values() const;
std::vector<std::string> values_text() const;
int value_int() const;
};