## Link to GitHub Issue, if one exists
n/a
## Description of change
Both games take the address returned by `aioNMgrIob2_Create` and reads
values offset from that address as part of the I/O routine. This means
that the I/O routines of these games have been accessing random
variables in data/bss segments for years, they just happened to get a
value that doesn't lead to a crash.
Stumbled upon this while trying to add a new feature that required
adding more globals, but suddenly the game stopped polling I/O when I
changed a value of my global. Scary.
## Testing
Tested both games I/O