feat: add automation features (auto-update, auto-start, scheduled updates)
This commit is contained in:
55
README.md
55
README.md
@@ -50,6 +50,61 @@ All paths are configurable via environment variables:
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| `FRONTEND_DIR` | `../frontend/dist` | Built frontend assets |
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| `LISTEN` | `:8080` | HTTP listen address |
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## Automation
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The panel can perform automatic operations at startup and on a schedule.
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### Startup tasks
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Configured in the **Automation** section of the Settings UI:
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| Setting | Description |
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|---------|-------------|
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| **Auto-update server on startup** | Runs `steamcmd +app_update` for the Arma 3 server binary when the web service starts. |
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| **Auto-update mods on startup** | Downloads workshop updates for every enabled mod in the active modlist when the web service starts. |
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| **Auto-start server on startup** | Restarts the game server if it was running when the web service last stopped. Useful for recovery after host backup cycles or container restarts. |
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All startup tasks run asynchronously — the web UI is available immediately.
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### Scheduled updates
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Set a **cron expression** in the `Scheduled Update` field to run game + mod updates on a recurring schedule (e.g. `"0 4 * * *"` for daily at 4 AM). Leave empty to disable.
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The scheduled update runs even if the game server is currently running.
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## SteamCMD Authentication
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The panel integrates with SteamCMD for server binary updates and workshop mod downloads.
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### Anonymous (default)
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The `Steam User` field in the settings UI defaults to `anonymous`.
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In this mode, **no Steam account is required** — SteamCMD uses `+login anonymous`.
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- Workshop mod downloads always use this mode, regardless of the configured user.
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- The Arma 3 server binary update is available via `+login anonymous` only if the server files are publicly accessible on that Steam account.
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### Authenticated login
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To update the Arma 3 server binary (`app_update 233780`) with a real Steam account, set the `Steam User` field to your account name.
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The web panel does not pass a password — SteamCMD relies on a **cached session**.
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You must authenticate manually once so the login token is persisted:
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```bash
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# Docker
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docker exec -it arma3-web steamcmd +login your_steam_username
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```
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Enter your password when prompted, including any Steam Guard code if enabled. The session is cached inside the container's filesystem (`~/.steam/`).
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> **Note:** SteamCMD sessions may expire. Re-run the login command if the "Update Server" button fails with an authentication error.
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### Security
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- Steam credentials saved in `data/settings.json` are stored as **plain text**.
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- It is recommended to use a **dedicated Steam account** with only the necessary game licenses for automated server management.
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## API
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REST API at `/api/*` and WebSocket endpoints at `/ws/*`. Key routes:
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@@ -50,6 +50,7 @@ func main() {
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modlistMgr := services.NewModlistManager(dataDir)
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process := services.NewProcessManager(serverfileDir, modsDir, cfgDir, profilesDir, settings, modlistMgr, configMgr, streamer)
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steamcmd := services.NewSteamCmdManager(serverfileDir, streamer)
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scheduler := services.NewScheduler(settings, modlistMgr, steamcmd)
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r := gin.Default()
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@@ -62,9 +63,58 @@ func main() {
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log.Printf("serving frontend from %s", frontendDir)
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}
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handler := api.New(settings, configMgr, modlistMgr, process, steamcmd, streamer, serverfileDir, modsDir, cfgDir, profilesDir)
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handler := api.New(settings, configMgr, modlistMgr, process, steamcmd, scheduler, streamer, serverfileDir, modsDir, cfgDir, profilesDir)
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handler.SetupRoutes(r)
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// Startup auto-tasks
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s, err := settings.Load()
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if err != nil {
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log.Printf("startup: load settings: %v", err)
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} else {
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if s.AutoUpdateOnStartup && s.SteamUser != "" {
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go func() {
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log.Print("startup: auto-updating gameserver")
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if err := steamcmd.UpdateGame(s.SteamBranch, s.SteamUser); err != nil {
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log.Printf("startup: auto-update game failed: %v", err)
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}
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}()
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}
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if s.AutoUpdateModsOnStartup && s.ActiveModlist != "" {
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go func() {
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log.Print("startup: auto-updating mods")
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ml, err := modlistMgr.Get(s.ActiveModlist)
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if err != nil {
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log.Printf("startup: load modlist for auto-update: %v", err)
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return
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}
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var modIDs []string
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for _, m := range ml.Mods {
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if m.Enabled {
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modIDs = append(modIDs, m.ID)
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}
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}
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if len(modIDs) > 0 {
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if err := steamcmd.DownloadMods(modIDs); err != nil {
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log.Printf("startup: auto-update mods failed: %v", err)
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}
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}
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}()
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}
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if s.AutoStartOnStartup && s.WasRunning {
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go func() {
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log.Print("startup: auto-restarting server (was running before)")
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if err := process.Start(); err != nil {
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log.Printf("startup: auto-start failed: %v", err)
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}
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}()
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}
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}
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// Start the scheduled updater
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scheduler.Start()
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log.Printf("starting server on %s", listen)
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srv := &http.Server{Addr: listen, Handler: r}
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@@ -80,6 +130,7 @@ func main() {
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<-quit
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log.Print("shutting down server...")
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scheduler.Stop()
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ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
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defer cancel()
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@@ -33,6 +33,7 @@ require (
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github.com/quic-go/qpack v0.6.0 // indirect
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github.com/quic-go/quic-go v0.59.0 // indirect
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github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
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github.com/robfig/cron/v3 v3.0.1 // indirect
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github.com/twitchyliquid64/golang-asm v0.15.1 // indirect
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github.com/ugorji/go/codec v1.3.1 // indirect
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go.mongodb.org/mongo-driver/v2 v2.5.0 // indirect
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@@ -65,6 +65,8 @@ github.com/quic-go/quic-go v0.59.0 h1:OLJkp1Mlm/aS7dpKgTc6cnpynnD2Xg7C1pwL6vy/SA
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github.com/quic-go/quic-go v0.59.0/go.mod h1:upnsH4Ju1YkqpLXC305eW3yDZ4NfnNbmQRCMWS58IKU=
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github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
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github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
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github.com/robfig/cron/v3 v3.0.1 h1:WdRxkvbJztn8LMz/QEvLN5sBU+xKpSqwwUO1Pjr4qDs=
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github.com/robfig/cron/v3 v3.0.1/go.mod h1:eQICP3HwyT7UooqI/z+Ov+PtYAWygg1TEWWzGIFLtro=
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github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
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github.com/stretchr/objx v0.4.0/go.mod h1:YvHI0jy2hoMjB+UWwv71VJQ9isScKT/TqJzVSSt89Yw=
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github.com/stretchr/objx v0.5.0/go.mod h1:Yh+to48EsGEfYuaHDzXPcE3xhTkx73EhmCGUpEOglKo=
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@@ -12,6 +12,7 @@ type Handler struct {
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modlists *services.ModlistManager
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process *services.ProcessManager
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steamcmd *services.SteamCmdManager
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scheduler *services.Scheduler
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streamer *services.LogStreamer
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serverfileDir string
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modsDir string
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@@ -25,6 +26,7 @@ func New(
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modlists *services.ModlistManager,
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process *services.ProcessManager,
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steamcmd *services.SteamCmdManager,
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scheduler *services.Scheduler,
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streamer *services.LogStreamer,
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serverfileDir, modsDir, cfgDir, profilesDir string,
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) *Handler {
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@@ -34,6 +36,7 @@ func New(
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modlists: modlists,
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process: process,
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steamcmd: steamcmd,
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scheduler: scheduler,
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streamer: streamer,
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serverfileDir: serverfileDir,
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modsDir: modsDir,
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@@ -7,16 +7,20 @@ import (
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)
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type updateSettingsInput struct {
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IPPort *string `json:"ip_port"`
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ServerParameters *string `json:"server_parameters"`
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SteamBranch *string `json:"steam_branch"`
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SteamUser *string `json:"steam_user"`
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Platform *string `json:"platform"`
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CBASettings *string `json:"cba_settings"`
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AILevelPresets *string `json:"ai_level_presets"`
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DifficultyPresets *string `json:"difficulty_presets"`
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ActiveConfig *string `json:"active_config"`
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ActiveModlist *string `json:"active_modlist"`
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IPPort *string `json:"ip_port"`
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ServerParameters *string `json:"server_parameters"`
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SteamBranch *string `json:"steam_branch"`
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SteamUser *string `json:"steam_user"`
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Platform *string `json:"platform"`
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CBASettings *string `json:"cba_settings"`
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AILevelPresets *string `json:"ai_level_presets"`
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DifficultyPresets *string `json:"difficulty_presets"`
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ActiveConfig *string `json:"active_config"`
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ActiveModlist *string `json:"active_modlist"`
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AutoUpdateOnStartup *bool `json:"auto_update_on_startup"`
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AutoStartOnStartup *bool `json:"auto_start_on_startup"`
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AutoUpdateModsOnStartup *bool `json:"auto_update_mods_on_startup"`
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ScheduledUpdate *string `json:"scheduled_update"`
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}
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func (h *Handler) GetSettings(c *gin.Context) {
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@@ -51,6 +55,10 @@ func (h *Handler) UpdateSettings(c *gin.Context) {
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if input.DifficultyPresets != nil { s.DifficultyPresets = *input.DifficultyPresets }
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if input.ActiveConfig != nil { s.ActiveConfig = *input.ActiveConfig }
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if input.ActiveModlist != nil { s.ActiveModlist = *input.ActiveModlist }
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if input.AutoUpdateOnStartup != nil { s.AutoUpdateOnStartup = *input.AutoUpdateOnStartup }
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if input.AutoStartOnStartup != nil { s.AutoStartOnStartup = *input.AutoStartOnStartup }
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if input.AutoUpdateModsOnStartup != nil { s.AutoUpdateModsOnStartup = *input.AutoUpdateModsOnStartup }
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if input.ScheduledUpdate != nil { s.ScheduledUpdate = *input.ScheduledUpdate }
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if err := h.process.WriteUserconfigFiles(s); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "write userconfig: " + err.Error()})
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@@ -61,6 +69,11 @@ func (h *Handler) UpdateSettings(c *gin.Context) {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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if h.scheduler != nil {
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h.scheduler.Refresh()
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}
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c.JSON(http.StatusOK, s)
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}
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@@ -3,15 +3,20 @@ package models
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import "time"
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type ServerSettings struct {
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IPPort string `json:"ip_port"`
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ServerParameters string `json:"server_parameters"`
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SteamBranch string `json:"steam_branch"`
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SteamUser string `json:"steam_user"`
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Platform string `json:"platform"`
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CBASettings string `json:"cba_settings"`
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AILevelPresets string `json:"ai_level_presets"`
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DifficultyPresets string `json:"difficulty_presets"`
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ActiveConfig string `json:"active_config"`
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ActiveModlist string `json:"active_modlist"`
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UpdatedAt time.Time `json:"updated_at"`
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IPPort string `json:"ip_port"`
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ServerParameters string `json:"server_parameters"`
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SteamBranch string `json:"steam_branch"`
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SteamUser string `json:"steam_user"`
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Platform string `json:"platform"`
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CBASettings string `json:"cba_settings"`
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AILevelPresets string `json:"ai_level_presets"`
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DifficultyPresets string `json:"difficulty_presets"`
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ActiveConfig string `json:"active_config"`
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ActiveModlist string `json:"active_modlist"`
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AutoUpdateOnStartup bool `json:"auto_update_on_startup"`
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AutoStartOnStartup bool `json:"auto_start_on_startup"`
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AutoUpdateModsOnStartup bool `json:"auto_update_mods_on_startup"`
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WasRunning bool `json:"was_running"`
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ScheduledUpdate string `json:"scheduled_update"`
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UpdatedAt time.Time `json:"updated_at"`
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}
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92
backend/internal/services/scheduler.go
Normal file
92
backend/internal/services/scheduler.go
Normal file
@@ -0,0 +1,92 @@
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package services
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import (
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"log"
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"sync"
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"github.com/robfig/cron/v3"
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)
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type Scheduler struct {
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cron *cron.Cron
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entryID cron.EntryID
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settings *SettingsManager
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modlists *ModlistManager
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steamcmd *SteamCmdManager
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mu sync.Mutex
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}
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func NewScheduler(settings *SettingsManager, modlists *ModlistManager, steamcmd *SteamCmdManager) *Scheduler {
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return &Scheduler{
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cron: cron.New(),
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settings: settings,
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modlists: modlists,
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steamcmd: steamcmd,
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}
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}
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func (s *Scheduler) Start() {
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s.cron.Start()
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s.Refresh()
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}
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func (s *Scheduler) Stop() {
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s.cron.Stop()
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}
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func (s *Scheduler) Refresh() {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.entryID != 0 {
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s.cron.Remove(s.entryID)
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s.entryID = 0
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}
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sett, err := s.settings.Load()
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if err != nil || sett.ScheduledUpdate == "" {
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return
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}
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id, err := s.cron.AddFunc(sett.ScheduledUpdate, s.runScheduledUpdate)
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if err != nil {
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log.Printf("scheduler: invalid cron expression %q: %v", sett.ScheduledUpdate, err)
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return
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}
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s.entryID = id
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log.Printf("scheduler: scheduled update with cron %q", sett.ScheduledUpdate)
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}
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func (s *Scheduler) runScheduledUpdate() {
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sett, err := s.settings.Load()
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if err != nil {
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return
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}
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if sett.SteamUser != "" && sett.SteamUser != "anonymous" {
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log.Print("scheduler: running gameserver update")
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if err := s.steamcmd.UpdateGame(sett.SteamBranch, sett.SteamUser); err != nil {
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log.Printf("scheduler: game update failed: %v", err)
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}
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}
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if sett.ActiveModlist != "" {
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ml, err := s.modlists.Get(sett.ActiveModlist)
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if err != nil {
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log.Printf("scheduler: load modlist %s: %v", sett.ActiveModlist, err)
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return
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}
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var modIDs []string
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for _, m := range ml.Mods {
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if m.Enabled {
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modIDs = append(modIDs, m.ID)
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}
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}
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if len(modIDs) > 0 {
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log.Printf("scheduler: updating %d mod(s)", len(modIDs))
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if err := s.steamcmd.DownloadMods(modIDs); err != nil {
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log.Printf("scheduler: mod update failed: %v", err)
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}
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}
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}
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}
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@@ -72,6 +72,11 @@ func (pm *ProcessManager) Start() error {
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return fmt.Errorf("load settings: %w", err)
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}
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s.WasRunning = true
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if err := pm.settings.Save(s); err != nil {
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return fmt.Errorf("save was_running: %w", err)
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}
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binName := "arma3server_x64"
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if s.Platform == "windows" {
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binName = "arma3server_x64.exe"
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@@ -141,6 +146,13 @@ func (pm *ProcessManager) Stop() error {
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rp.cancel()
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<-rp.exited
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s, err := pm.settings.Load()
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if err == nil {
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s.WasRunning = false
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pm.settings.Save(s)
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}
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return nil
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}
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@@ -54,13 +54,18 @@ func (sm *SettingsManager) Save(s *models.ServerSettings) error {
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func (sm *SettingsManager) defaults() *models.ServerSettings {
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return &models.ServerSettings{
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IPPort: "0.0.0.0:2302",
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ServerParameters: "-server -world=empty -loadMissionToMemory -noPause",
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SteamBranch: "stable",
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SteamUser: "anonymous",
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Platform: "linux",
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ActiveConfig: "",
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ActiveModlist: "",
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UpdatedAt: time.Now().UTC(),
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IPPort: "0.0.0.0:2302",
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ServerParameters: "-server -world=empty -loadMissionToMemory -noPause",
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SteamBranch: "stable",
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SteamUser: "anonymous",
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Platform: "linux",
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ActiveConfig: "",
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ActiveModlist: "",
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AutoUpdateOnStartup: false,
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AutoStartOnStartup: false,
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AutoUpdateModsOnStartup: false,
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WasRunning: false,
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ScheduledUpdate: "",
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UpdatedAt: time.Now().UTC(),
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}
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}
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@@ -26,6 +26,10 @@ export default function Settings() {
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const [difficulty, setDifficulty] = useState('')
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const [activeConfig, setActiveConfig] = useState('')
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const [activeModlist, setActiveModlist] = useState('')
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const [autoUpdateOnStartup, setAutoUpdateOnStartup] = useState(false)
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const [autoStartOnStartup, setAutoStartOnStartup] = useState(false)
|
||||
const [autoUpdateModsOnStartup, setAutoUpdateModsOnStartup] = useState(false)
|
||||
const [scheduledUpdate, setScheduledUpdate] = useState('')
|
||||
|
||||
useEffect(() => {
|
||||
if (settings) {
|
||||
@@ -39,6 +43,10 @@ export default function Settings() {
|
||||
setDifficulty(settings.difficulty_presets)
|
||||
setActiveConfig(settings.active_config)
|
||||
setActiveModlist(settings.active_modlist)
|
||||
setAutoUpdateOnStartup(settings.auto_update_on_startup)
|
||||
setAutoStartOnStartup(settings.auto_start_on_startup)
|
||||
setAutoUpdateModsOnStartup(settings.auto_update_mods_on_startup)
|
||||
setScheduledUpdate(settings.scheduled_update)
|
||||
}
|
||||
}, [settings])
|
||||
|
||||
@@ -54,6 +62,10 @@ export default function Settings() {
|
||||
difficulty_presets: difficulty,
|
||||
active_config: activeConfig,
|
||||
active_modlist: activeModlist,
|
||||
auto_update_on_startup: autoUpdateOnStartup,
|
||||
auto_start_on_startup: autoStartOnStartup,
|
||||
auto_update_mods_on_startup: autoUpdateModsOnStartup,
|
||||
scheduled_update: scheduledUpdate,
|
||||
}),
|
||||
onSuccess: () => { qc.invalidateQueries({ queryKey: ['settings'] }); setDirty(false) },
|
||||
})
|
||||
@@ -220,6 +232,45 @@ export default function Settings() {
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<hr className="border-neutral-800 my-6" />
|
||||
|
||||
<div>
|
||||
<h3 className="text-lg font-medium mb-3">Automation</h3>
|
||||
<div className="space-y-3">
|
||||
<label className="flex items-center gap-3 cursor-pointer">
|
||||
<input type="checkbox" checked={autoUpdateOnStartup} onChange={e => { setAutoUpdateOnStartup(e.target.checked); setDirty(true) }} className="accent-amber-600 w-4 h-4" />
|
||||
<div>
|
||||
<div className="text-sm">Auto-update server on startup</div>
|
||||
<div className="text-xs text-neutral-500">Run gameserver update when the web service starts</div>
|
||||
</div>
|
||||
</label>
|
||||
<label className="flex items-center gap-3 cursor-pointer">
|
||||
<input type="checkbox" checked={autoUpdateModsOnStartup} onChange={e => { setAutoUpdateModsOnStartup(e.target.checked); setDirty(true) }} className="accent-amber-600 w-4 h-4" />
|
||||
<div>
|
||||
<div className="text-sm">Auto-update mods on startup</div>
|
||||
<div className="text-xs text-neutral-500">Download workshop updates for the active modlist when the web service starts</div>
|
||||
</div>
|
||||
</label>
|
||||
<label className="flex items-center gap-3 cursor-pointer">
|
||||
<input type="checkbox" checked={autoStartOnStartup} onChange={e => { setAutoStartOnStartup(e.target.checked); setDirty(true) }} className="accent-amber-600 w-4 h-4" />
|
||||
<div>
|
||||
<div className="text-sm">Auto-start server on startup</div>
|
||||
<div className="text-xs text-neutral-500">Restart the server if it was running before the web service stopped</div>
|
||||
</div>
|
||||
</label>
|
||||
<div>
|
||||
<label className="text-xs text-neutral-500 block mb-1">Scheduled update (cron)</label>
|
||||
<input
|
||||
value={scheduledUpdate}
|
||||
onChange={e => { setScheduledUpdate(e.target.value); setDirty(true) }}
|
||||
placeholder='e.g. "0 4 * * *" for daily at 4 AM'
|
||||
className="w-full bg-neutral-800 border border-neutral-700 rounded px-3 py-2 text-sm font-mono"
|
||||
/>
|
||||
<div className="text-xs text-neutral-500 mt-1">Empty = disabled. Runs game + mod updates at the specified schedule.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{showSteamCMD && (
|
||||
<div className="mt-4">
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
|
||||
@@ -9,6 +9,11 @@ export interface ServerSettings {
|
||||
difficulty_presets: string
|
||||
active_config: string
|
||||
active_modlist: string
|
||||
auto_update_on_startup: boolean
|
||||
auto_start_on_startup: boolean
|
||||
auto_update_mods_on_startup: boolean
|
||||
was_running: boolean
|
||||
scheduled_update: string
|
||||
updated_at: string
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user