feat: add automation features (auto-update, auto-start, scheduled updates)

This commit is contained in:
MrFastwind
2026-07-06 16:10:17 +02:00
parent b853aead8c
commit 149a60c6fb
12 changed files with 325 additions and 30 deletions

View File

@@ -12,6 +12,7 @@ type Handler struct {
modlists *services.ModlistManager
process *services.ProcessManager
steamcmd *services.SteamCmdManager
scheduler *services.Scheduler
streamer *services.LogStreamer
serverfileDir string
modsDir string
@@ -25,6 +26,7 @@ func New(
modlists *services.ModlistManager,
process *services.ProcessManager,
steamcmd *services.SteamCmdManager,
scheduler *services.Scheduler,
streamer *services.LogStreamer,
serverfileDir, modsDir, cfgDir, profilesDir string,
) *Handler {
@@ -34,6 +36,7 @@ func New(
modlists: modlists,
process: process,
steamcmd: steamcmd,
scheduler: scheduler,
streamer: streamer,
serverfileDir: serverfileDir,
modsDir: modsDir,

View File

@@ -7,16 +7,20 @@ import (
)
type updateSettingsInput struct {
IPPort *string `json:"ip_port"`
ServerParameters *string `json:"server_parameters"`
SteamBranch *string `json:"steam_branch"`
SteamUser *string `json:"steam_user"`
Platform *string `json:"platform"`
CBASettings *string `json:"cba_settings"`
AILevelPresets *string `json:"ai_level_presets"`
DifficultyPresets *string `json:"difficulty_presets"`
ActiveConfig *string `json:"active_config"`
ActiveModlist *string `json:"active_modlist"`
IPPort *string `json:"ip_port"`
ServerParameters *string `json:"server_parameters"`
SteamBranch *string `json:"steam_branch"`
SteamUser *string `json:"steam_user"`
Platform *string `json:"platform"`
CBASettings *string `json:"cba_settings"`
AILevelPresets *string `json:"ai_level_presets"`
DifficultyPresets *string `json:"difficulty_presets"`
ActiveConfig *string `json:"active_config"`
ActiveModlist *string `json:"active_modlist"`
AutoUpdateOnStartup *bool `json:"auto_update_on_startup"`
AutoStartOnStartup *bool `json:"auto_start_on_startup"`
AutoUpdateModsOnStartup *bool `json:"auto_update_mods_on_startup"`
ScheduledUpdate *string `json:"scheduled_update"`
}
func (h *Handler) GetSettings(c *gin.Context) {
@@ -51,6 +55,10 @@ func (h *Handler) UpdateSettings(c *gin.Context) {
if input.DifficultyPresets != nil { s.DifficultyPresets = *input.DifficultyPresets }
if input.ActiveConfig != nil { s.ActiveConfig = *input.ActiveConfig }
if input.ActiveModlist != nil { s.ActiveModlist = *input.ActiveModlist }
if input.AutoUpdateOnStartup != nil { s.AutoUpdateOnStartup = *input.AutoUpdateOnStartup }
if input.AutoStartOnStartup != nil { s.AutoStartOnStartup = *input.AutoStartOnStartup }
if input.AutoUpdateModsOnStartup != nil { s.AutoUpdateModsOnStartup = *input.AutoUpdateModsOnStartup }
if input.ScheduledUpdate != nil { s.ScheduledUpdate = *input.ScheduledUpdate }
if err := h.process.WriteUserconfigFiles(s); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": "write userconfig: " + err.Error()})
@@ -61,6 +69,11 @@ func (h *Handler) UpdateSettings(c *gin.Context) {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
if h.scheduler != nil {
h.scheduler.Refresh()
}
c.JSON(http.StatusOK, s)
}

View File

@@ -3,15 +3,20 @@ package models
import "time"
type ServerSettings struct {
IPPort string `json:"ip_port"`
ServerParameters string `json:"server_parameters"`
SteamBranch string `json:"steam_branch"`
SteamUser string `json:"steam_user"`
Platform string `json:"platform"`
CBASettings string `json:"cba_settings"`
AILevelPresets string `json:"ai_level_presets"`
DifficultyPresets string `json:"difficulty_presets"`
ActiveConfig string `json:"active_config"`
ActiveModlist string `json:"active_modlist"`
UpdatedAt time.Time `json:"updated_at"`
IPPort string `json:"ip_port"`
ServerParameters string `json:"server_parameters"`
SteamBranch string `json:"steam_branch"`
SteamUser string `json:"steam_user"`
Platform string `json:"platform"`
CBASettings string `json:"cba_settings"`
AILevelPresets string `json:"ai_level_presets"`
DifficultyPresets string `json:"difficulty_presets"`
ActiveConfig string `json:"active_config"`
ActiveModlist string `json:"active_modlist"`
AutoUpdateOnStartup bool `json:"auto_update_on_startup"`
AutoStartOnStartup bool `json:"auto_start_on_startup"`
AutoUpdateModsOnStartup bool `json:"auto_update_mods_on_startup"`
WasRunning bool `json:"was_running"`
ScheduledUpdate string `json:"scheduled_update"`
UpdatedAt time.Time `json:"updated_at"`
}

View File

@@ -0,0 +1,92 @@
package services
import (
"log"
"sync"
"github.com/robfig/cron/v3"
)
type Scheduler struct {
cron *cron.Cron
entryID cron.EntryID
settings *SettingsManager
modlists *ModlistManager
steamcmd *SteamCmdManager
mu sync.Mutex
}
func NewScheduler(settings *SettingsManager, modlists *ModlistManager, steamcmd *SteamCmdManager) *Scheduler {
return &Scheduler{
cron: cron.New(),
settings: settings,
modlists: modlists,
steamcmd: steamcmd,
}
}
func (s *Scheduler) Start() {
s.cron.Start()
s.Refresh()
}
func (s *Scheduler) Stop() {
s.cron.Stop()
}
func (s *Scheduler) Refresh() {
s.mu.Lock()
defer s.mu.Unlock()
if s.entryID != 0 {
s.cron.Remove(s.entryID)
s.entryID = 0
}
sett, err := s.settings.Load()
if err != nil || sett.ScheduledUpdate == "" {
return
}
id, err := s.cron.AddFunc(sett.ScheduledUpdate, s.runScheduledUpdate)
if err != nil {
log.Printf("scheduler: invalid cron expression %q: %v", sett.ScheduledUpdate, err)
return
}
s.entryID = id
log.Printf("scheduler: scheduled update with cron %q", sett.ScheduledUpdate)
}
func (s *Scheduler) runScheduledUpdate() {
sett, err := s.settings.Load()
if err != nil {
return
}
if sett.SteamUser != "" && sett.SteamUser != "anonymous" {
log.Print("scheduler: running gameserver update")
if err := s.steamcmd.UpdateGame(sett.SteamBranch, sett.SteamUser); err != nil {
log.Printf("scheduler: game update failed: %v", err)
}
}
if sett.ActiveModlist != "" {
ml, err := s.modlists.Get(sett.ActiveModlist)
if err != nil {
log.Printf("scheduler: load modlist %s: %v", sett.ActiveModlist, err)
return
}
var modIDs []string
for _, m := range ml.Mods {
if m.Enabled {
modIDs = append(modIDs, m.ID)
}
}
if len(modIDs) > 0 {
log.Printf("scheduler: updating %d mod(s)", len(modIDs))
if err := s.steamcmd.DownloadMods(modIDs); err != nil {
log.Printf("scheduler: mod update failed: %v", err)
}
}
}
}

View File

@@ -72,6 +72,11 @@ func (pm *ProcessManager) Start() error {
return fmt.Errorf("load settings: %w", err)
}
s.WasRunning = true
if err := pm.settings.Save(s); err != nil {
return fmt.Errorf("save was_running: %w", err)
}
binName := "arma3server_x64"
if s.Platform == "windows" {
binName = "arma3server_x64.exe"
@@ -141,6 +146,13 @@ func (pm *ProcessManager) Stop() error {
rp.cancel()
<-rp.exited
s, err := pm.settings.Load()
if err == nil {
s.WasRunning = false
pm.settings.Save(s)
}
return nil
}

View File

@@ -54,13 +54,18 @@ func (sm *SettingsManager) Save(s *models.ServerSettings) error {
func (sm *SettingsManager) defaults() *models.ServerSettings {
return &models.ServerSettings{
IPPort: "0.0.0.0:2302",
ServerParameters: "-server -world=empty -loadMissionToMemory -noPause",
SteamBranch: "stable",
SteamUser: "anonymous",
Platform: "linux",
ActiveConfig: "",
ActiveModlist: "",
UpdatedAt: time.Now().UTC(),
IPPort: "0.0.0.0:2302",
ServerParameters: "-server -world=empty -loadMissionToMemory -noPause",
SteamBranch: "stable",
SteamUser: "anonymous",
Platform: "linux",
ActiveConfig: "",
ActiveModlist: "",
AutoUpdateOnStartup: false,
AutoStartOnStartup: false,
AutoUpdateModsOnStartup: false,
WasRunning: false,
ScheduledUpdate: "",
UpdatedAt: time.Now().UTC(),
}
}