Critical fixes:
- Fix Dockerfile: reorder stages so frontend assets embed into Go binary
- Fix Go version 1.25 (nonexistent) to 1.24 across Dockerfile, go.mod, CI
- Add graceful game server shutdown on SIGTERM/SIGINT
- Order startup tasks: updates complete before auto-start
- Fix TOCTOU race in UpdateSettings with atomic Update() method
Security:
- Add optional AUTH_TOKEN bearer auth middleware on API/WS routes
- Fix path traversal in DeleteMod using filepath.Rel instead of HasPrefix
- Add input validation for IPPort, ServerParameters, ScheduledUpdate
Memory safety:
- Cap RPT buffer allocation to 64KB to prevent OOM on large logs
- Cap GetLog file read to 10MB
- Fix context cancel leak in SteamCmdManager.run()
- Remove data-raced cancel field in steamcmd.go
- Atomic file writes (write-temp-then-rename) across all managers
Reliability:
- Log save errors in ProcessManager.Stop()
- Atomic file writes prevent corruption on crash
Tests:
- Add mod_manager_test.go (12 tests: ListWorkshopMods, ListLocalMods,
BuildUsageMap, RemoveMod, dirSize)
- Add scheduler_test.go (6 tests: Start/Stop, Refresh with empty,
invalid, valid, and replaced cron expressions)
- Add TestRestart to server_process_test.go
CI/Docs:
- Add -race flag to go test in CI and Makefile
- Add npm lint step to CI
- Add Go/npm module caching to CI
- Update README: prerequisites, AUTH_TOKEN/GIN_MODE/SERVERS_DIR docs,
fix manual quickstart to use make build
- Fix Subscribe overwriting channel without closing old one (goroutine leak)
- Add context.Context to Stream() for cancellation support
- Add WebSocket read pump to detect dead clients (StreamLogs, StreamSteamCMDLogs, StreamRPTLogs)
- Use defer f.Close() pattern in StreamRPTLogs file handling
- Fix findLatestRPT nil dereference on failed os.Stat
- Optimize findLatestRPT to collect stat results before sorting
- Apply gofmt formatting to modlists.go, settings.go
- Add winePath helper that prepends Z: when platform is windows on Linux
- Thread platform through buildModPath, buildAutoArgs, and Start()
- Apply Z: prefix to -config=, -mod=, -profiles=, and %command% binary paths
- Add tests for winePath, buildAutoArgs, and buildModPath with platform param
- Fix formatting across services package with gofmt
- Include all prior bug fixes from this branch
- Stub now parses -profiles= arg and writes RPT entries to
profilesDir/arma3server_x64_<timestamp>.rpt
- RPT includes header (exe timestamp, computer name, OS) and periodic
entries (MissionEditor, World, Server: Player) on each heartbeat cycle
- New test TestStart_StubWritesRPTLog verifies RPT file creation and
content via the profiles directory
arma3server_x64 stub:
- Logs binary path and all arguments ([STUB] binary=... args=...)
- Prints heartbeat every 5 seconds
- Accepts -t N flag to exit after N seconds (for auto-exit tests)
steamcmd stub:
- Parses +force_install_dir and +workshop_download_item args
- Creates fake mod directories at the expected workshop content path
- Prints fake download progress and success logs
New tests:
- TestStart_StubLogsArgsAndPath: verifies arg logging via log streamer
- TestStart_StubLogsBinaryPath: verifies binary path logging
- TestStart_StubHeartbeatLogs: verifies heartbeat lines appear within timeout
- TestStart_StubAutoExit: verifies -t flag causes server to auto-exit
- TestDownloadMods_StubCreatesModDirs: verifies single mod dir creation
- TestDownloadMods_StubCreatesMultipleModDirs: verifies multi-mod dir creation
- TestDownloadMods_StubLogsAppear: verifies fake download logs on channel
- TestDownloadMods_StubSteamcmdArgsLogged: verifies install_dir logging
- ProcessManager.Start() reads SERVER_BINARY and SERVER_PARAMS from env
with platform-based defaults as fallback
- SteamCmdManager.run() reads STEAMCMD_PATH from env, defaults to
'steamcmd'
- Makefile: add SERVER_BINARY/SERVER_PARAMS/STEAMCMD_PATH variables,
copy stubs to dev-deploy in 'make dev', pass env vars to backend
- .gitignore: add bin/
- ProcessManager: atomic.Int32 state enum (idle/starting/running/stopping)
eliminates race between IsRunning check and Start/Stop
- SteamCmdManager: atomic.Bool with CompareAndSwap for same protection
- Restart() now propagates Stop() errors instead of swallowing them
- Full rewrite of PLAN.md to reflect current architecture (27 REST + 3 WS endpoints,
embedded frontend, automation, scheduler, health check, GoReleaser CI)
- Added health.go, mods.go, scheduler.go, robfig/cron dep to CODEBASE.md
- Added Gitea Actions CI/CD section to CODEBASE.md
- Added conventional commits to code style section
- Added missing API routes and embed/ to README.md
- RenderModlistHTML: generates compatible preset HTML from a modlist
- GET /api/modlists/:id/export: returns downloadable .html file
- Export button on ModlistEditor page
- Skips local mods (no workshop ID), includes only Steam workshop mods