Files

187 lines
5.4 KiB
Go

package api
import (
"net/http"
"github.com/gin-gonic/gin"
)
type updateSettingsInput struct {
IPPort *string `json:"ip_port"`
ServerParameters *string `json:"server_parameters"`
SteamBranch *string `json:"steam_branch"`
SteamUser *string `json:"steam_user"`
Platform *string `json:"platform"`
CBASettings *string `json:"cba_settings"`
AILevelPresets *string `json:"ai_level_presets"`
DifficultyPresets *string `json:"difficulty_presets"`
ActiveConfig *string `json:"active_config"`
ActiveModlist *string `json:"active_modlist"`
AutoUpdateOnStartup *bool `json:"auto_update_on_startup"`
AutoStartOnStartup *bool `json:"auto_start_on_startup"`
AutoUpdateModsOnStartup *bool `json:"auto_update_mods_on_startup"`
ScheduledUpdate *string `json:"scheduled_update"`
}
func (h *Handler) GetSettings(c *gin.Context) {
s, err := h.settings.Load()
if err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
c.JSON(http.StatusOK, s)
}
func (h *Handler) UpdateSettings(c *gin.Context) {
var input updateSettingsInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
s, err := h.settings.Load()
if err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
if input.IPPort != nil { s.IPPort = *input.IPPort }
if input.ServerParameters != nil { s.ServerParameters = *input.ServerParameters }
if input.SteamBranch != nil { s.SteamBranch = *input.SteamBranch }
if input.SteamUser != nil { s.SteamUser = *input.SteamUser }
if input.Platform != nil { s.Platform = *input.Platform }
if input.CBASettings != nil { s.CBASettings = *input.CBASettings }
if input.AILevelPresets != nil { s.AILevelPresets = *input.AILevelPresets }
if input.DifficultyPresets != nil { s.DifficultyPresets = *input.DifficultyPresets }
if input.ActiveConfig != nil { s.ActiveConfig = *input.ActiveConfig }
if input.ActiveModlist != nil { s.ActiveModlist = *input.ActiveModlist }
if input.AutoUpdateOnStartup != nil { s.AutoUpdateOnStartup = *input.AutoUpdateOnStartup }
if input.AutoStartOnStartup != nil { s.AutoStartOnStartup = *input.AutoStartOnStartup }
if input.AutoUpdateModsOnStartup != nil { s.AutoUpdateModsOnStartup = *input.AutoUpdateModsOnStartup }
if input.ScheduledUpdate != nil { s.ScheduledUpdate = *input.ScheduledUpdate }
if err := h.process.WriteUserconfigFiles(s); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": "write userconfig: " + err.Error()})
return
}
if err := h.settings.Save(s); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
if h.scheduler != nil {
h.scheduler.Refresh()
}
c.JSON(http.StatusOK, s)
}
func (h *Handler) StartServer(c *gin.Context) {
if err := h.process.Start(); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{"status": "starting"})
}
func (h *Handler) StopServer(c *gin.Context) {
if err := h.process.Stop(); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{"status": "stopping"})
}
func (h *Handler) RestartServer(c *gin.Context) {
if err := h.process.Restart(); err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{"status": "restarting"})
}
func (h *Handler) ServerStatus(c *gin.Context) {
c.JSON(http.StatusOK, gin.H{
"running": h.process.IsRunning(),
})
}
func (h *Handler) SteamCMDSettings(c *gin.Context) {
s, err := h.settings.Load()
if err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{
"branch": s.SteamBranch,
"user": s.SteamUser,
"platform": s.Platform,
})
}
type steamcmdUpdateGameInput struct {
Branch string `json:"branch"`
User string `json:"user"`
}
func (h *Handler) SteamCMDUpdateGame(c *gin.Context) {
var input steamcmdUpdateGameInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
user := input.User
if user == "" {
user = "anonymous"
}
branch := input.Branch
if branch == "" {
branch = "stable"
}
if err := h.steamcmd.UpdateGame(branch, user); err != nil {
c.JSON(http.StatusConflict, gin.H{"error": err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{"status": "started"})
}
type steamcmdDownloadModInput struct {
ModID string `json:"mod_id"`
}
func (h *Handler) SteamCMDDownloadMod(c *gin.Context) {
var input steamcmdDownloadModInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
if input.ModID == "" {
c.JSON(http.StatusBadRequest, gin.H{"error": "mod_id is required"})
return
}
if err := h.steamcmd.DownloadMod(input.ModID); err != nil {
c.JSON(http.StatusConflict, gin.H{"error": err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{"status": "started"})
}
func (h *Handler) SteamCMDStatus(c *gin.Context) {
c.JSON(http.StatusOK, gin.H{
"running": h.steamcmd.IsRunning(),
})
}
func (h *Handler) ServerPaths(c *gin.Context) {
c.JSON(http.StatusOK, gin.H{
"serverfile_dir": h.serverfileDir,
"mods_dir": h.modsDir,
"cfg_dir": h.cfgDir,
"profiles_dir": h.profilesDir,
})
}