Files
ArmA-3-web-server/CODEBASE.md
T
MrFastwind 41c1390972 docs: update PLAN, CODEBASE, README with env vars, stubs, tests, atomic state
PLAN.md:
- Add SERVER_BINARY, SERVER_PARAMS, STEAMCMD_PATH to env vars table
- Add testdata/ to project structure
- Add testing section (backend tests, stubs, frontend tests, make targets)
- Update process start flow with env var overrides

CODEBASE.md:
- Add testdata/ stubs to directory map
- Replace zustand with vitest/testing-library/jsdom in frontend deps
- Update CI to include test steps
- Update Makefile targets description
- Add atomic state machine to ProcessManager description
- Add env overrides and atomic state to design decisions
- Update data flow with env var overrides

README.md:
- Add SERVER_BINARY, SERVER_PARAMS, STEAMCMD_PATH to env vars table
- Remove FRONTEND_DIR (embedded frontend)
- Update Development section with make targets
2026-07-23 22:29:22 +02:00

197 lines
13 KiB
Markdown

# Codebase Analysis: arma3-web-server
## Identity
- **Language / runtime**: Go 1.25 (backend), TypeScript 6 + React 19 (frontend)
- **Framework(s)**: Gin v1.12 (HTTP router), gorilla/websocket (WS), TanStack Query v5 (data fetching), Tailwind CSS 4 (styling), Vite 8 (bundler)
- **Build system**: Go toolchain (`go build`), Vite/Rollup for frontend, multi-stage Docker build
- **Test framework**: Go `testing` + Vitest + React Testing Library
## Code Style
- **Commits**: [Conventional Commits](https://www.conventionalcommits.org/) — format: `type(scope): description`
- Types: `feat`, `fix`, `docs`, `style`, `refactor`, `test`, `chore`, `ci`, `perf`
- Scopes: `backend`, `frontend`, `ci`, `docker`, or omit for project-wide changes
- Examples: `feat(backend): add mod cleanup endpoint`, `fix(frontend): resolve race in modlist editor`, `docs: update PLAN.md to reflect current architecture`
## Directory map
```
arma3-web-server/
├── backend/ # Go backend
│ ├── cmd/server/main.go # Entry point, env parsing, dir creation, startup auto-tasks, wiring
│ ├── embed/
│ │ ├── embed.go # //go:embed dist — embeds frontend into Go binary
│ │ └── dist/ # Pre-built frontend SPA assets
│ ├── internal/
│ │ ├── api/ # Gin HTTP handlers + WebSocket endpoints
│ │ │ ├── router.go # Route registration, Handler struct + New()
│ │ │ ├── settings.go # Settings CRUD + server start/stop/restart + steamcmd
│ │ │ ├── configs.go # .cfg file CRUD handlers
│ │ │ ├── modlists.go # Modlist CRUD + import + export + check/download-missing/update-all
│ │ │ ├── mods.go # Mod listing, deletion, bulk cleanup
│ │ │ ├── health.go # Comprehensive health check endpoint
│ │ │ └── logs.go # WS streaming (server, steamcmd, rpt) + log file listing
│ │ ├── models/ # Data structs
│ │ │ ├── settings.go # ServerSettings (singleton)
│ │ │ └── modlist.go # Modlist + ModEntry + ModlistListItem
│ │ └── services/ # Business logic layer
│ │ ├── settings.go # JSON load/save from data/settings.json
│ │ ├── config_manager.go # .cfg file I/O in $CFG_DIR
│ │ ├── modlist_manager.go # Modlist CRUD against data/modlists/*.json
│ │ ├── modlist_parser.go # HTML Arma Launcher preset parser + renderer
│ │ ├── mod_manager.go # Workshop + local mod discovery + usage map
│ │ ├── server_process.go # Process lifecycle, arg builder, mod path resolver (atomic state machine)
│ │ ├── steamcmd.go # SteamCMD manager (UpdateGame, DownloadMod, DownloadMods)
│ │ ├── scheduler.go # Cron-based scheduled updates
│ │ ├── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
│ │ └── testdata/ # Stub binaries for testing
│ │ ├── arma3server_x64 # Server stub: logs args, heartbeat, -t N exit, RPT writes
│ │ └── steamcmd # SteamCMD stub: fake downloads, creates mod dirs
│ ├── go.mod / go.sum
│ └── serverfiles/ # Default SERVERFILE_DIR (created at startup)
├── frontend/ # React SPA
│ ├── src/
│ │ ├── App.tsx # Router setup (React Router v7)
│ │ ├── main.tsx # Entry point (QueryClient + BrowserRouter)
│ │ ├── index.css # Tailwind v4 imports
│ │ ├── api/client.ts # Typed fetch wrappers + WS URL builders
│ │ ├── types/index.ts # ServerSettings, Modlist, ModEntry, ConfigInfo, ServerPaths
│ │ ├── pages/ # 7 route-level page components
│ │ │ ├── Dashboard.tsx # Overview cards (status, configs, modlists)
│ │ │ ├── Settings.tsx # Main settings tab + userconfig tabs + SteamCMD + automation
│ │ │ ├── Configs.tsx # List/create/duplicate/delete configs
│ │ │ ├── ConfigEditor.tsx # Full-page Monaco editor for a single config
│ │ │ ├── Modlists.tsx # List/create/duplicate/delete + HTML import
│ │ │ ├── ModlistEditor.tsx # Mod list reorder + enable/disable + check/download-missing/update-all
│ │ │ ├── Mods.tsx # Installed mods table + search + delete + cleanup
│ │ │ ├── Logs.tsx # Tabbed LiveTerminal (Server Console / RPT / SteamCMD) + file browser
│ │ │ └── Status.tsx # Health check / deploy status dashboard
│ │ └── components/
│ │ ├── ConfigEditor.tsx # Monaco editor wrapper
│ │ ├── LiveTerminal.tsx # xterm.js + auto-reconnect WebSocket
│ │ ├── Layout.tsx # Sidebar navigation shell
│ │ └── ui/ # Empty
│ ├── package.json
│ ├── vite.config.ts # Proxy /api + /ws to :8080
│ └── tsconfig*.json
├── data/ # Runtime data (mounted volume in Docker)
│ ├── presets/ # (unused)
│ └── servers/ # (unused)
├── dev-deploy/ # Local development runtime data (git-ignored)
├── .gitea/workflows/
│ ├── ci.yml # Build-only CI (Go + frontend)
│ └── release.yml # GoReleaser-based release on tag push
├── Dockerfile # Multi-stage: Go build -> npm build -> alpine runtime
├── Dockerfile.goreleaser # Single-stage for GoReleaser (pre-built artifacts injected)
├── .goreleaser.yaml # GoReleaser v2 config (Gitea release target)
├── docker-compose.yml # Single service with volume mounts + env vars
└── Makefile # Convenience targets: backend, frontend, build, run, dev, clean
```
## Dependencies
### Backend (Go)
| Module | Type | Version | Purpose |
|---|---|---|---|
| `github.com/gin-gonic/gin` | framework | v1.12.0 | HTTP routing, middleware, request binding |
| `github.com/gorilla/websocket` | library | v1.5.3 | WebSocket upgrade + message I/O |
| `github.com/google/uuid` | utility | v1.6.0 | UUID generation for modlists |
| `github.com/robfig/cron/v3` | scheduler | v3.0.1 | Cron expression parsing and scheduled task execution |
| `golang.org/x/net` | stdlib | v0.51.0 | HTML parser for modlist import |
### Frontend (npm)
| Package | Type | Version | Purpose |
|---|---|---|---|
| `react` / `react-dom` | framework | ^19.2.7 | UI rendering |
| `react-router-dom` | routing | ^7.18.1 | Client-side routing (7 pages) |
| `@tanstack/react-query` | data fetching | ^5.101.2 | Server state, caching, polling, mutations |
| `tailwindcss` | styling | ^4.3.2 | Utility-first CSS |
| `@monaco-editor/react` | editor | ^4.7.0 | Monaco code editor for .cfg files |
| `@xterm/xterm` / `@xterm/addon-fit` | terminal | ^6.0.0 / ^0.11.0 | In-browser xterm.js terminal |
| `vite` | bundler | ^8.1.1 | Dev server + production build |
| `@vitejs/plugin-react` | tooling | ^6.0.3 | React fast-refresh / JSX transform |
| `typescript` | language | ~6.0.2 | Type checking |
| `oxlint` | linter | ^1.71.0 | Linting |
| `vitest` | test runner | ^4.1.10 | Frontend unit/integration tests |
| `@testing-library/react` | test utility | ^16.3.0 | React component testing |
| `@testing-library/jest-dom` | test matcher | ^6.6.3 | DOM assertion matchers |
| `jsdom` | test env | ^26.1.0 | Browser environment for tests |
## Architecture
### Pattern: Layered (API -> Service -> Model), file-based persistence
```
HTTP/WS Gin Router Services Filesystem
--------- ---------- -------- ----------
Browser -- REST/WS --> api.Handler --> SettingsManager --> data/settings.json
| ConfigManager --> $CFG_DIR/*.cfg
| ModlistManager --> data/modlists/*.json
| ProcessManager --> spawn arma3server_x64
| SteamCmdManager --> spawn steamcmd
| LogStreamer --> pub/sub (channels)
+---> WebSocket clients (xterm.js)
```
### Key abstractions
- **Handler** (api package) -- stateless; receives service pointers via constructor injection. All handlers are methods on Handler.
- ***Manager** (services package) -- stateful structs for each concern. Hold their own `sync.Mutex` for thread safety.
- **LogStreamer** -- pub/sub per named stream (`"server"`, `"steamcmd"`). Subscribe returns a `chan string`; Stream reads from an `io.Reader` (process stdout/stderr) and broadcasts to all subscribers of that key.
- **ProcessManager** -- manages the Arma 3 server child process lifecycle. Uses `atomic.Int32` state machine (idle/starting/running/stopping) with `CompareAndSwap` for lock-free state transitions. Builds the command line from settings, resolves mod paths, monitors process exit.
### Notable design decisions
1. **No database** -- everything is files: `settings.json`, `*.cfg` in `$CFG_DIR`, modlist JSON files. Backup means copying directories.
2. **Single server instance** -- ProcessManager allows only one running process at a time.
3. **`%command%` substitution** -- if ServerParameters contains `%command%`, the entire textarea is treated as a shell template, with `%command%` replaced by the binary path and auto-args (`-config=`, `-mod=`, `-profiles=`, `-port=`) appended. Enables Wine wrappers.
4. **Two-tier mod resolution** -- resolveModPath checks `$MODS_DIR/@name` first (manual/symlinked), then falls back to `$SERVERFILE_DIR/steamapps/workshop/content/107410/<id>` for workshop downloads.
5. **SteamCMD async with live streaming** -- all steamcmd operations run in background goroutines, output broadcast to `"steamcmd"` key.
6. **Env-defined paths** -- all dirs set via env vars with hardcoded defaults, resolved to absolute paths at startup. `SERVER_BINARY`, `SERVER_PARAMS`, `STEAMCMD_PATH` override defaults at runtime.
7. **Atomic state machine** -- ProcessManager and SteamCmdManager use `atomic.Int32`/`atomic.Bool` with `CompareAndSwap` for lock-free state transitions, eliminating race conditions between concurrent Start/Stop calls.
## Data flow (example: Start server)
```
User clicks "Start" (Settings.tsx)
--> handleSaveThen() -- auto-saves if dirty
--> POST /api/server/start
--> Handler.StartServer() (settings.go)
--> process.Start() (server_process.go)
--> Load settings.json
--> SERVER_PARAMS env overrides ServerParameters if set
--> SERVER_BINARY env overrides platform default binary name if set
--> If %command% in ServerParameters:
--> Replace %command% with binPath
--> Split into command + args
--> Append buildAutoArgs(s): -config=, -mod=, -profiles=, -port=
--> exec.CommandContext(ctx, parts[0], append(parts[1:], autoArgs...)...)
Else:
--> buildArgs(s): split parameters + append auto-args
--> exec.CommandContext(ctx, binPath, args...)
--> cmd.Dir = serverfileDir
--> Pipe stdout/stderr
--> cmd.Start()
--> Stream stdout/stderr to LogStreamer("server")
--> Monitor exit, broadcast [SERVER_PROCESS_EXITED]
--> Returns {"status": "starting"}
--> Frontend polls GET /api/server/status every 3s
--> Shows "Running" badge
```
## CI/CD
### Gitea Actions (`/.gitea/workflows/`)
- **`ci.yml`** — Triggered on push to any branch or PR. Runs `go build ./...`, `npm ci && npm run build`, `go test ./...`, and `npm test`. Build + test CI.
- **`release.yml`** — Triggered on `v*` tag push. Runs GoReleaser v2 with `release --clean`, which builds Go binaries (linux/amd64 + windows/amd64), builds frontend via `before.hooks`, creates archives, builds + pushes a Docker image using `Dockerfile.goreleaser`, and publishes a Gitea release.
### Docker
- **`Dockerfile`** — Multi-stage build: Go compile → npm build → Debian slim runtime + SteamCMD. Single self-contained image.
- **`Dockerfile.goreleaser`** — Single-stage assembly-only Dockerfile for GoReleaser CI. Expects pre-built artifacts injected by GoReleaser.
### Local dev
- **Makefile targets** — `make run` starts backend, `make dev` starts both backend + Vite dev server with hot reload (copies test stubs to dev-deploy, passes `SERVER_BINARY`/`SERVER_PARAMS`/`STEAMCMD_PATH` env vars). `make test` runs both backend and frontend tests.