CI / build (push) Successful in 1m44s
- Add winePath helper that prepends Z: when platform is windows on Linux - Thread platform through buildModPath, buildAutoArgs, and Start() - Apply Z: prefix to -config=, -mod=, -profiles=, and %command% binary paths - Add tests for winePath, buildAutoArgs, and buildModPath with platform param - Fix formatting across services package with gofmt - Include all prior bug fixes from this branch
196 lines
13 KiB
Markdown
196 lines
13 KiB
Markdown
# Codebase Analysis: arma3-web-server
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## Identity
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- **Language / runtime**: Go 1.25 (backend), TypeScript 6 + React 19 (frontend)
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- **Framework(s)**: Gin v1.12 (HTTP router), gorilla/websocket (WS), TanStack Query v5 (data fetching), Tailwind CSS 4 (styling), Vite 8 (bundler)
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- **Build system**: Go toolchain (`go build`), Vite/Rollup for frontend, multi-stage Docker build
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- **Test framework**: Go `testing` + Vitest + React Testing Library
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## Code Style
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- **Commits**: [Conventional Commits](https://www.conventionalcommits.org/) — format: `type(scope): description`
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- Types: `feat`, `fix`, `docs`, `style`, `refactor`, `test`, `chore`, `ci`, `perf`
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- Scopes: `backend`, `frontend`, `ci`, `docker`, or omit for project-wide changes
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- Examples: `feat(backend): add mod cleanup endpoint`, `fix(frontend): resolve race in modlist editor`, `docs: update PLAN.md to reflect current architecture`
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## Directory map
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```
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arma3-web-server/
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├── backend/ # Go backend
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│ ├── cmd/server/main.go # Entry point, env parsing, dir creation, startup auto-tasks, wiring
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│ ├── embed/
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│ │ ├── embed.go # //go:embed dist — embeds frontend into Go binary
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│ │ └── dist/ # Pre-built frontend SPA assets
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│ ├── internal/
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│ │ ├── api/ # Gin HTTP handlers + WebSocket endpoints
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│ │ │ ├── router.go # Route registration, Handler struct + New()
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│ │ │ ├── settings.go # Settings CRUD + server start/stop/restart + steamcmd
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│ │ │ ├── configs.go # .cfg file CRUD handlers
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│ │ │ ├── modlists.go # Modlist CRUD + import + export + check/download-missing/update-all
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│ │ │ ├── mods.go # Mod listing, deletion, bulk cleanup
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│ │ │ ├── health.go # Comprehensive health check endpoint
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│ │ │ └── logs.go # WS streaming (server, steamcmd, rpt) + log file listing
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│ │ ├── models/ # Data structs
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│ │ │ ├── settings.go # ServerSettings (singleton)
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│ │ │ └── modlist.go # Modlist + ModEntry + ModlistListItem
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│ │ └── services/ # Business logic layer
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│ │ ├── settings.go # JSON load/save from data/settings.json
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│ │ ├── config_manager.go # .cfg file I/O in $CFG_DIR
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│ │ ├── modlist_manager.go # Modlist CRUD against data/modlists/*.json
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│ │ ├── modlist_parser.go # HTML Arma Launcher preset parser + renderer
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│ │ ├── mod_manager.go # Workshop + local mod discovery + usage map
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│ │ ├── server_process.go # Process lifecycle, arg builder, mod path resolver (atomic state machine)
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│ │ ├── steamcmd.go # SteamCMD manager (UpdateGame, DownloadMod, DownloadMods)
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│ │ ├── scheduler.go # Cron-based scheduled updates
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│ │ ├── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
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│ │ └── testdata/ # Stub binaries for testing
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│ │ ├── arma3server_x64 # Server stub: logs args, heartbeat, -t N exit, RPT writes
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│ │ └── steamcmd # SteamCMD stub: fake downloads, creates mod dirs
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│ ├── go.mod / go.sum
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│ └── serverfiles/ # Default SERVERFILE_DIR (created at startup)
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├── frontend/ # React SPA
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│ ├── src/
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│ │ ├── App.tsx # Router setup (React Router v7)
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│ │ ├── main.tsx # Entry point (QueryClient + BrowserRouter)
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│ │ ├── index.css # Tailwind v4 imports
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│ │ ├── api/client.ts # Typed fetch wrappers + WS URL builders
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│ │ ├── types/index.ts # ServerSettings, Modlist, ModEntry, ConfigInfo, ServerPaths
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│ │ ├── pages/ # 7 route-level page components
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│ │ │ ├── Dashboard.tsx # Overview cards (status, configs, modlists)
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│ │ │ ├── Settings.tsx # Main settings tab + userconfig tabs + SteamCMD + automation
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│ │ │ ├── Configs.tsx # List/create/duplicate/delete configs
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│ │ │ ├── ConfigEditor.tsx # Full-page Monaco editor for a single config
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│ │ │ ├── Modlists.tsx # List/create/duplicate/delete + HTML import
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│ │ │ ├── ModlistEditor.tsx # Mod list reorder + enable/disable + check/download-missing/update-all
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│ │ │ ├── Mods.tsx # Installed mods table + search + delete + cleanup
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│ │ │ ├── Logs.tsx # Tabbed LiveTerminal (Server Console / RPT / SteamCMD) + file browser
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│ │ │ └── Status.tsx # Health check / deploy status dashboard
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│ │ └── components/
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│ │ ├── ConfigEditor.tsx # Monaco editor wrapper
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│ │ ├── LiveTerminal.tsx # xterm.js + auto-reconnect WebSocket
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│ │ └── Layout.tsx # Sidebar navigation shell
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│ ├── package.json
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│ ├── vite.config.ts # Proxy /api + /ws to :8080
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│ └── tsconfig*.json
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├── data/ # Runtime data (mounted volume in Docker)
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│ ├── presets/ # (unused)
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│ └── servers/ # (unused)
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├── dev-deploy/ # Local development runtime data (git-ignored)
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├── .gitea/workflows/
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│ ├── ci.yml # Build-only CI (Go + frontend)
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│ └── release.yml # GoReleaser-based release on tag push
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├── Dockerfile # Multi-stage: Go build -> npm build -> alpine runtime
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├── Dockerfile.goreleaser # Single-stage for GoReleaser (pre-built artifacts injected)
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├── .goreleaser.yaml # GoReleaser v2 config (Gitea release target)
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├── docker-compose.yml # Single service with volume mounts + env vars
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└── Makefile # Convenience targets: backend, frontend, build, run, dev, clean
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```
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## Dependencies
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### Backend (Go)
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| Module | Type | Version | Purpose |
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| `github.com/gin-gonic/gin` | framework | v1.12.0 | HTTP routing, middleware, request binding |
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| `github.com/gorilla/websocket` | library | v1.5.3 | WebSocket upgrade + message I/O |
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| `github.com/google/uuid` | utility | v1.6.0 | UUID generation for modlists |
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| `github.com/robfig/cron/v3` | scheduler | v3.0.1 | Cron expression parsing and scheduled task execution |
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| `golang.org/x/net` | stdlib | v0.51.0 | HTML parser for modlist import |
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### Frontend (npm)
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| Package | Type | Version | Purpose |
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| `react` / `react-dom` | framework | ^19.2.7 | UI rendering |
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| `react-router-dom` | routing | ^7.18.1 | Client-side routing (7 pages) |
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| `@tanstack/react-query` | data fetching | ^5.101.2 | Server state, caching, polling, mutations |
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| `tailwindcss` | styling | ^4.3.2 | Utility-first CSS |
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| `@monaco-editor/react` | editor | ^4.7.0 | Monaco code editor for .cfg files |
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| `@xterm/xterm` / `@xterm/addon-fit` | terminal | ^6.0.0 / ^0.11.0 | In-browser xterm.js terminal |
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| `vite` | bundler | ^8.1.1 | Dev server + production build |
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| `@vitejs/plugin-react` | tooling | ^6.0.3 | React fast-refresh / JSX transform |
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| `typescript` | language | ~6.0.2 | Type checking |
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| `oxlint` | linter | ^1.71.0 | Linting |
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| `vitest` | test runner | ^4.1.10 | Frontend unit/integration tests |
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| `@testing-library/react` | test utility | ^16.3.0 | React component testing |
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| `@testing-library/jest-dom` | test matcher | ^7.0.0 | DOM assertion matchers |
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| `jsdom` | test env | ^29.1.1 | Browser environment for tests |
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## Architecture
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### Pattern: Layered (API -> Service -> Model), file-based persistence
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```
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HTTP/WS Gin Router Services Filesystem
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--------- ---------- -------- ----------
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Browser -- REST/WS --> api.Handler --> SettingsManager --> data/settings.json
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| ConfigManager --> $CFG_DIR/*.cfg
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| ModlistManager --> data/modlists/*.json
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| ProcessManager --> spawn arma3server_x64
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| SteamCmdManager --> spawn steamcmd
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| LogStreamer --> pub/sub (channels)
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+---> WebSocket clients (xterm.js)
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```
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### Key abstractions
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- **Handler** (api package) -- stateless; receives service pointers via constructor injection. All handlers are methods on Handler.
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- ***Manager** (services package) -- stateful structs for each concern. Hold their own `sync.Mutex` for thread safety.
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- **LogStreamer** -- pub/sub per named stream (`"server"`, `"steamcmd"`). Subscribe returns a `chan string`; Stream reads from an `io.Reader` (process stdout/stderr) and broadcasts to all subscribers of that key.
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- **ProcessManager** -- manages the Arma 3 server child process lifecycle. Uses `atomic.Int32` state machine (idle/starting/running/stopping) with `CompareAndSwap` for lock-free state transitions. Builds the command line from settings, resolves mod paths, monitors process exit.
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### Notable design decisions
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1. **No database** -- everything is files: `settings.json`, `*.cfg` in `$CFG_DIR`, modlist JSON files. Backup means copying directories.
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2. **Single server instance** -- ProcessManager allows only one running process at a time.
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3. **`%command%` substitution** -- if ServerParameters contains `%command%`, the entire textarea is treated as a shell template, with `%command%` replaced by the binary path and auto-args (`-config=`, `-mod=`, `-profiles=`, `-port=`) appended. Enables Wine wrappers.
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4. **Two-tier mod resolution** -- resolveModPath checks `$MODS_DIR/@name` first (manual/symlinked), then falls back to `$SERVERFILE_DIR/steamapps/workshop/content/107410/<id>` for workshop downloads.
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5. **SteamCMD async with live streaming** -- all steamcmd operations run in background goroutines, output broadcast to `"steamcmd"` key.
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6. **Env-defined paths** -- all dirs set via env vars with hardcoded defaults, resolved to absolute paths at startup. `SERVER_BINARY`, `SERVER_PARAMS`, `STEAMCMD_PATH` override defaults at runtime.
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7. **Atomic state machine** -- ProcessManager and SteamCmdManager use `atomic.Int32`/`atomic.Bool` with `CompareAndSwap` for lock-free state transitions, eliminating race conditions between concurrent Start/Stop calls.
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## Data flow (example: Start server)
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```
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User clicks "Start" (Settings.tsx)
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--> handleSaveThen() -- auto-saves if dirty
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--> POST /api/server/start
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--> Handler.StartServer() (settings.go)
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--> process.Start() (server_process.go)
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--> Load settings.json
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--> SERVER_PARAMS env overrides ServerParameters if set
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--> SERVER_BINARY env overrides platform default binary name if set
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--> If %command% in ServerParameters:
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--> Replace %command% with binPath
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--> Split into command + args
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--> Append buildAutoArgs(s): -config=, -mod=, -profiles=, -port=
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--> exec.CommandContext(ctx, parts[0], append(parts[1:], autoArgs...)...)
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Else:
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--> buildArgs(s): split parameters + append auto-args
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--> exec.CommandContext(ctx, binPath, args...)
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--> cmd.Dir = serverfileDir
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--> Pipe stdout/stderr
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--> cmd.Start()
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--> Stream stdout/stderr to LogStreamer("server")
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--> Monitor exit, broadcast [SERVER_PROCESS_EXITED]
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--> Returns {"status": "starting"}
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--> Frontend polls GET /api/server/status every 3s
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--> Shows "Running" badge
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```
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## CI/CD
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### Gitea Actions (`/.gitea/workflows/`)
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- **`ci.yml`** — Triggered on push to any branch or PR. Runs `go build ./...`, `npm ci && npm run build`, `go test ./...`, and `npm test`. Build + test CI.
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- **`release.yml`** — Triggered on `v*` tag push. Runs GoReleaser v2 with `release --clean`, which builds Go binaries (linux/amd64 + windows/amd64), builds frontend via `before.hooks`, creates archives, builds + pushes a Docker image using `Dockerfile.goreleaser`, and publishes a Gitea release.
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### Docker
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- **`Dockerfile`** — Multi-stage build: Go compile → npm build → Debian slim runtime + SteamCMD. Single self-contained image.
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- **`Dockerfile.goreleaser`** — Single-stage assembly-only Dockerfile for GoReleaser CI. Expects pre-built artifacts injected by GoReleaser.
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### Local dev
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- **Makefile targets** — `make run` starts backend, `make dev` starts both backend + Vite dev server with hot reload (copies test stubs to dev-deploy, passes `SERVER_BINARY`/`SERVER_PARAMS`/`STEAMCMD_PATH` env vars). `make test` runs both backend and frontend tests.
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