Critical fixes: - Fix Dockerfile: reorder stages so frontend assets embed into Go binary - Fix Go version 1.25 (nonexistent) to 1.24 across Dockerfile, go.mod, CI - Add graceful game server shutdown on SIGTERM/SIGINT - Order startup tasks: updates complete before auto-start - Fix TOCTOU race in UpdateSettings with atomic Update() method Security: - Add optional AUTH_TOKEN bearer auth middleware on API/WS routes - Fix path traversal in DeleteMod using filepath.Rel instead of HasPrefix - Add input validation for IPPort, ServerParameters, ScheduledUpdate Memory safety: - Cap RPT buffer allocation to 64KB to prevent OOM on large logs - Cap GetLog file read to 10MB - Fix context cancel leak in SteamCmdManager.run() - Remove data-raced cancel field in steamcmd.go - Atomic file writes (write-temp-then-rename) across all managers Reliability: - Log save errors in ProcessManager.Stop() - Atomic file writes prevent corruption on crash Tests: - Add mod_manager_test.go (12 tests: ListWorkshopMods, ListLocalMods, BuildUsageMap, RemoveMod, dirSize) - Add scheduler_test.go (6 tests: Start/Stop, Refresh with empty, invalid, valid, and replaced cron expressions) - Add TestRestart to server_process_test.go CI/Docs: - Add -race flag to go test in CI and Makefile - Add npm lint step to CI - Add Go/npm module caching to CI - Update README: prerequisites, AUTH_TOKEN/GIN_MODE/SERVERS_DIR docs, fix manual quickstart to use make build
51 lines
2.0 KiB
Makefile
51 lines
2.0 KiB
Makefile
.PHONY: backend frontend build run clean dev test test-backend test-frontend
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# Default paths for dev — override via env (absolute to avoid CWD mismatches)
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SERVERFILE_DIR ?= $(abspath dev-deploy/serverfiles)
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MODS_DIR ?= $(abspath dev-deploy/serverfiles/mods)
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CFG_DIR ?= $(abspath dev-deploy/serverfiles/cfg)
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PROFILES_DIR ?= $(abspath dev-deploy/serverfiles/profiles)
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DATA_DIR ?= $(abspath dev-deploy/data)
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# Server/steamcmd overrides — set to use stubs in dev
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SERVER_BINARY ?= arma3server_x64
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SERVER_PARAMS ?= -server -world=empty -loadMissionToMemory -noPause
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STEAMCMD_PATH ?= steamcmd
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backend:
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cd backend && go build -o arma3-web-server ./cmd/server/
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frontend:
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cd frontend && npm run build
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.PHONY: copyfrontend
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copyfrontend:
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rm -rf backend/embed/dist
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mkdir -p backend/embed/dist
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cp -r frontend/dist/. backend/embed/dist/
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build: frontend copyfrontend backend
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run:
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cd backend && SERVERFILE_DIR=$(SERVERFILE_DIR) MODS_DIR=$(MODS_DIR) CFG_DIR=$(CFG_DIR) PROFILES_DIR=$(PROFILES_DIR) DATA_DIR=$(DATA_DIR) SERVER_BINARY=$(SERVER_BINARY) SERVER_PARAMS="$(SERVER_PARAMS)" STEAMCMD_PATH=$(STEAMCMD_PATH) GIN_MODE=debug go run ./cmd/server/
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dev:
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mkdir -p backend/embed/dist bin $(SERVERFILE_DIR) $(MODS_DIR) $(CFG_DIR) $(PROFILES_DIR) $(DATA_DIR)
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test -f backend/embed/dist/dev.txt || touch backend/embed/dist/dev.txt
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cp backend/internal/services/testdata/arma3server_x64 $(SERVERFILE_DIR)/
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cp backend/internal/services/testdata/steamcmd bin/
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cd backend && PATH=$(CURDIR)/bin:$$PATH SERVERFILE_DIR=$(SERVERFILE_DIR) MODS_DIR=$(MODS_DIR) CFG_DIR=$(CFG_DIR) PROFILES_DIR=$(PROFILES_DIR) DATA_DIR=$(DATA_DIR) SERVER_BINARY=$(SERVER_BINARY) SERVER_PARAMS="$(SERVER_PARAMS)" STEAMCMD_PATH=$(CURDIR)/bin/steamcmd GIN_MODE=debug go run ./cmd/server/ &
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cd frontend && npm run dev
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clean:
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rm -f backend/arma3-web-server
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rm -rf frontend/dist backend/embed/dist bin
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test-backend:
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cd backend && go test -race ./...
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test-frontend:
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cd frontend && npm test
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test: test-backend test-frontend
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