Files
ArmA-3-web-server/backend/internal/services/scheduler.go
T
MrFastwind 6f3175ac9a
CI / build (push) Successful in 1m44s
feat: add Wine Z: path prefix for Windows platform on Linux host
- Add winePath helper that prepends Z: when platform is windows on Linux
- Thread platform through buildModPath, buildAutoArgs, and Start()
- Apply Z: prefix to -config=, -mod=, -profiles=, and %command% binary paths
- Add tests for winePath, buildAutoArgs, and buildModPath with platform param
- Fix formatting across services package with gofmt
- Include all prior bug fixes from this branch
2026-07-24 03:57:51 +02:00

93 lines
1.9 KiB
Go

package services
import (
"log"
"sync"
"github.com/robfig/cron/v3"
)
type Scheduler struct {
cron *cron.Cron
entryID cron.EntryID
settings *SettingsManager
modlists *ModlistManager
steamcmd *SteamCmdManager
mu sync.Mutex
}
func NewScheduler(settings *SettingsManager, modlists *ModlistManager, steamcmd *SteamCmdManager) *Scheduler {
return &Scheduler{
cron: cron.New(),
settings: settings,
modlists: modlists,
steamcmd: steamcmd,
}
}
func (s *Scheduler) Start() {
s.cron.Start()
s.Refresh()
}
func (s *Scheduler) Stop() {
s.cron.Stop()
}
func (s *Scheduler) Refresh() {
s.mu.Lock()
defer s.mu.Unlock()
if s.entryID != 0 {
s.cron.Remove(s.entryID)
s.entryID = 0
}
sett, err := s.settings.Load()
if err != nil || sett.ScheduledUpdate == "" {
return
}
id, err := s.cron.AddFunc(sett.ScheduledUpdate, s.runScheduledUpdate)
if err != nil {
log.Printf("scheduler: invalid cron expression %q: %v", sett.ScheduledUpdate, err)
return
}
s.entryID = id
log.Printf("scheduler: scheduled update with cron %q", sett.ScheduledUpdate)
}
func (s *Scheduler) runScheduledUpdate() {
sett, err := s.settings.Load()
if err != nil {
return
}
if sett.SteamUser != "" {
log.Print("scheduler: running gameserver update")
if err := s.steamcmd.UpdateGame(sett.SteamBranch, sett.SteamUser); err != nil {
log.Printf("scheduler: game update failed: %v", err)
}
}
if sett.ActiveModlist != "" {
ml, err := s.modlists.Get(sett.ActiveModlist)
if err != nil {
log.Printf("scheduler: load modlist %s: %v", sett.ActiveModlist, err)
return
}
var modIDs []string
for _, m := range ml.Mods {
if m.Enabled {
modIDs = append(modIDs, m.ID)
}
}
if len(modIDs) > 0 {
log.Printf("scheduler: updating %d mod(s)", len(modIDs))
if err := s.steamcmd.DownloadMods(modIDs); err != nil {
log.Printf("scheduler: mod update failed: %v", err)
}
}
}
}