CI / build (push) Successful in 1m18s
- Fix Subscribe overwriting channel without closing old one (goroutine leak) - Add context.Context to Stream() for cancellation support - Add WebSocket read pump to detect dead clients (StreamLogs, StreamSteamCMDLogs, StreamRPTLogs) - Use defer f.Close() pattern in StreamRPTLogs file handling - Fix findLatestRPT nil dereference on failed os.Stat - Optimize findLatestRPT to collect stat results before sorting - Apply gofmt formatting to modlists.go, settings.go
215 lines
5.5 KiB
Go
215 lines
5.5 KiB
Go
package api
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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)
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type updateSettingsInput struct {
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IPPort *string `json:"ip_port"`
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ServerParameters *string `json:"server_parameters"`
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SteamBranch *string `json:"steam_branch"`
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SteamUser *string `json:"steam_user"`
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Platform *string `json:"platform"`
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CBASettings *string `json:"cba_settings"`
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AILevelPresets *string `json:"ai_level_presets"`
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DifficultyPresets *string `json:"difficulty_presets"`
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ActiveConfig *string `json:"active_config"`
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ActiveModlist *string `json:"active_modlist"`
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AutoUpdateOnStartup *bool `json:"auto_update_on_startup"`
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AutoStartOnStartup *bool `json:"auto_start_on_startup"`
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AutoUpdateModsOnStartup *bool `json:"auto_update_mods_on_startup"`
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ScheduledUpdate *string `json:"scheduled_update"`
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}
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func (h *Handler) GetSettings(c *gin.Context) {
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s, err := h.settings.Load()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, s)
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}
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func (h *Handler) UpdateSettings(c *gin.Context) {
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var input updateSettingsInput
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if err := c.ShouldBindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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s, err := h.settings.Load()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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if input.IPPort != nil {
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s.IPPort = *input.IPPort
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}
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if input.ServerParameters != nil {
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s.ServerParameters = *input.ServerParameters
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}
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if input.SteamBranch != nil {
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s.SteamBranch = *input.SteamBranch
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}
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if input.SteamUser != nil {
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s.SteamUser = *input.SteamUser
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}
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if input.Platform != nil {
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s.Platform = *input.Platform
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}
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if input.CBASettings != nil {
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s.CBASettings = *input.CBASettings
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}
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if input.AILevelPresets != nil {
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s.AILevelPresets = *input.AILevelPresets
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}
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if input.DifficultyPresets != nil {
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s.DifficultyPresets = *input.DifficultyPresets
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}
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if input.ActiveConfig != nil {
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s.ActiveConfig = *input.ActiveConfig
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}
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if input.ActiveModlist != nil {
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s.ActiveModlist = *input.ActiveModlist
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}
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if input.AutoUpdateOnStartup != nil {
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s.AutoUpdateOnStartup = *input.AutoUpdateOnStartup
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}
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if input.AutoStartOnStartup != nil {
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s.AutoStartOnStartup = *input.AutoStartOnStartup
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}
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if input.AutoUpdateModsOnStartup != nil {
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s.AutoUpdateModsOnStartup = *input.AutoUpdateModsOnStartup
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}
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if input.ScheduledUpdate != nil {
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s.ScheduledUpdate = *input.ScheduledUpdate
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}
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if err := h.process.WriteUserconfigFiles(s); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "write userconfig: " + err.Error()})
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return
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}
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if err := h.settings.Save(s); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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if h.scheduler != nil {
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h.scheduler.Refresh()
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}
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c.JSON(http.StatusOK, s)
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}
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func (h *Handler) StartServer(c *gin.Context) {
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if err := h.process.Start(); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{"status": "starting"})
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}
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func (h *Handler) StopServer(c *gin.Context) {
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if err := h.process.Stop(); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{"status": "stopping"})
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}
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func (h *Handler) RestartServer(c *gin.Context) {
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if err := h.process.Restart(); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{"status": "restarting"})
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}
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func (h *Handler) ServerStatus(c *gin.Context) {
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c.JSON(http.StatusOK, gin.H{
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"running": h.process.IsRunning(),
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})
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}
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func (h *Handler) SteamCMDSettings(c *gin.Context) {
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s, err := h.settings.Load()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"branch": s.SteamBranch,
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"user": s.SteamUser,
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"platform": s.Platform,
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})
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}
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type steamcmdUpdateGameInput struct {
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Branch string `json:"branch"`
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User string `json:"user"`
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}
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func (h *Handler) SteamCMDUpdateGame(c *gin.Context) {
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var input steamcmdUpdateGameInput
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if err := c.ShouldBindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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user := input.User
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if user == "" {
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user = "anonymous"
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}
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branch := input.Branch
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if branch == "" {
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branch = "stable"
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}
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if err := h.steamcmd.UpdateGame(branch, user); err != nil {
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c.JSON(http.StatusConflict, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{"status": "started"})
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}
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type steamcmdDownloadModInput struct {
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ModID string `json:"mod_id"`
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}
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func (h *Handler) SteamCMDDownloadMod(c *gin.Context) {
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var input steamcmdDownloadModInput
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if err := c.ShouldBindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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if input.ModID == "" {
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c.JSON(http.StatusBadRequest, gin.H{"error": "mod_id is required"})
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return
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}
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if err := h.steamcmd.DownloadMod(input.ModID); err != nil {
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c.JSON(http.StatusConflict, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{"status": "started"})
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}
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func (h *Handler) SteamCMDStatus(c *gin.Context) {
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c.JSON(http.StatusOK, gin.H{
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"running": h.steamcmd.IsRunning(),
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})
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}
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func (h *Handler) ServerPaths(c *gin.Context) {
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c.JSON(http.StatusOK, gin.H{
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"serverfile_dir": h.serverfileDir,
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"mods_dir": h.modsDir,
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"cfg_dir": h.cfgDir,
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"profiles_dir": h.profilesDir,
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})
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}
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