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ArmA-3-web-server/CODEBASE.md
2026-07-06 14:14:58 +02:00

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# Codebase Analysis: arma3-web-server
## Identity
- **Language / runtime**: Go 1.25 (backend), TypeScript 6 + React 19 (frontend)
- **Framework(s)**: Gin v1.12 (HTTP router), gorilla/websocket (WS), TanStack Query v5 (data fetching), Tailwind CSS 4 (styling), Vite 8 (bundler)
- **Build system**: Go toolchain (`go build`), Vite/Rollup for frontend, multi-stage Docker build
- **Test framework**: None detected
## Directory map
```
arma3-web-server/
├── backend/ # Go backend
│ ├── cmd/server/main.go # Entry point, env parsing, dir creation, wiring
│ ├── internal/
│ │ ├── api/ # Gin HTTP handlers + WebSocket endpoints
│ │ │ ├── router.go # Route registration, Handler struct + New()
│ │ │ ├── settings.go # Settings CRUD + server start/stop/restart + steamcmd
│ │ │ ├── configs.go # .cfg file CRUD handlers
│ │ │ ├── modlists.go # Modlist CRUD + import + check/download-missing/update-all
│ │ │ └── logs.go # WS streaming (server, steamcmd, rpt) + log file listing
│ │ ├── models/ # Data structs
│ │ │ ├── settings.go # ServerSettings (singleton)
│ │ │ └── modlist.go # Modlist + ModEntry + ModlistListItem
│ │ └── services/ # Business logic layer
│ │ ├── settings.go # JSON load/save from data/settings.json
│ │ ├── config_manager.go # .cfg file I/O in $CFG_DIR
│ │ ├── modlist_manager.go # Modlist CRUD against data/modlists/*.json
│ │ ├── modlist_parser.go # HTML Arma Launcher preset parser
│ │ ├── server_process.go # Process lifecycle, arg builder, mod path resolver
│ │ ├── steamcmd.go # SteamCMD manager (UpdateGame, DownloadMod, DownloadMods)
│ │ └── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
│ ├── go.mod / go.sum
│ └── serverfiles/ # Default SERVERFILE_DIR (created at startup)
├── frontend/ # React SPA
│ ├── src/
│ │ ├── App.tsx # Router setup (React Router v7)
│ │ ├── main.tsx # Entry point (QueryClient + BrowserRouter)
│ │ ├── index.css # Tailwind v4 imports
│ │ ├── api/client.ts # Typed fetch wrappers + WS URL builders
│ │ ├── types/index.ts # ServerSettings, Modlist, ModEntry, ConfigInfo, ServerPaths
│ │ ├── pages/ # 7 route-level page components
│ │ │ ├── Dashboard.tsx # Overview cards (status, configs, modlists)
│ │ │ ├── Settings.tsx # Main settings tab + userconfig tabs + SteamCMD section
│ │ │ ├── Configs.tsx # List/create/duplicate/delete configs
│ │ │ ├── ConfigEditor.tsx # Full-page Monaco editor for a single config
│ │ │ ├── Modlists.tsx # List/create/duplicate/delete + HTML import
│ │ │ ├── ModlistEditor.tsx # Mod list reorder + enable/disable + check/download-missing/update-all
│ │ │ └── Logs.tsx # Tabbed LiveTerminal (Server Console / RPT / SteamCMD) + file browser
│ │ └── components/
│ │ ├── ConfigEditor.tsx # Monaco editor wrapper
│ │ ├── LiveTerminal.tsx # xterm.js + auto-reconnect WebSocket
│ │ ├── Layout.tsx # Sidebar navigation shell
│ │ └── ui/ # Empty
│ ├── package.json
│ ├── vite.config.ts # Proxy /api + /ws to :8080
│ └── tsconfig*.json
├── data/ # Runtime data (mounted volume in Docker)
│ ├── presets/ # (unused)
│ └── servers/ # (unused)
├── Dockerfile # Multi-stage: Go build -> npm build -> alpine runtime
├── docker-compose.yml # Single service with volume mounts + env vars
└── Makefile # Convenience targets: backend, frontend, build, run, dev, clean
```
## Dependencies
### Backend (Go)
| Module | Type | Version | Purpose |
|---|---|---|---|
| `github.com/gin-gonic/gin` | framework | v1.12.0 | HTTP routing, middleware, request binding |
| `github.com/gorilla/websocket` | library | v1.5.3 | WebSocket upgrade + message I/O |
| `github.com/google/uuid` | utility | v1.6.0 | UUID generation for modlists |
| `modernc.org/sqlite` | database | v1.53.0 | Declared but **not used** (file-based chosen) |
| `golang.org/x/net` | stdlib | v0.51.0 | HTML parser for modlist import |
### Frontend (npm)
| Package | Type | Version | Purpose |
|---|---|---|---|
| `react` / `react-dom` | framework | ^19.2.7 | UI rendering |
| `react-router-dom` | routing | ^7.18.1 | Client-side routing (7 pages) |
| `@tanstack/react-query` | data fetching | ^5.101.2 | Server state, caching, polling, mutations |
| `tailwindcss` | styling | ^4.3.2 | Utility-first CSS |
| `@monaco-editor/react` | editor | ^4.7.0 | Monaco code editor for .cfg files |
| `@xterm/xterm` / `@xterm/addon-fit` | terminal | ^6.0.0 / ^0.11.0 | In-browser xterm.js terminal |
| `zustand` | state | ^5.0.14 | Declared but **unused** (no stores exist) |
| `vite` | bundler | ^8.1.1 | Dev server + production build |
| `@vitejs/plugin-react` | tooling | ^6.0.3 | React fast-refresh / JSX transform |
| `typescript` | language | ~6.0.2 | Type checking |
| `oxlint` | linter | ^1.71.0 | Linting |
## Architecture
### Pattern: Layered (API -> Service -> Model), file-based persistence
```
HTTP/WS Gin Router Services Filesystem
--------- ---------- -------- ----------
Browser -- REST/WS --> api.Handler --> SettingsManager --> data/settings.json
| ConfigManager --> $CFG_DIR/*.cfg
| ModlistManager --> data/modlists/*.json
| ProcessManager --> spawn arma3server_x64
| SteamCmdManager --> spawn steamcmd
| LogStreamer --> pub/sub (channels)
+---> WebSocket clients (xterm.js)
```
### Key abstractions
- **Handler** (api package) -- stateless; receives service pointers via constructor injection. All handlers are methods on Handler.
- ***Manager** (services package) -- stateful structs for each concern. Hold their own `sync.Mutex` for thread safety.
- **LogStreamer** -- pub/sub per named stream (`"server"`, `"steamcmd"`). Subscribe returns a `chan string`; Stream reads from an `io.Reader` (process stdout/stderr) and broadcasts to all subscribers of that key.
- **ProcessManager** -- manages the Arma 3 server child process lifecycle. Builds the command line from settings, resolves mod paths, monitors process exit.
### Notable design decisions
1. **No database** -- everything is files: `settings.json`, `*.cfg` in `$CFG_DIR`, modlist JSON files. Backup means copying directories.
2. **Single server instance** -- ProcessManager allows only one running process at a time.
3. **`%command%` substitution** -- if ServerParameters contains `%command%`, the entire textarea is treated as a shell template, with `%command%` replaced by the binary path and auto-args (`-config=`, `-mod=`, `-profiles=`, `-port=`) appended. Enables Wine wrappers.
4. **Two-tier mod resolution** -- resolveModPath checks `$MODS_DIR/@name` first (manual/symlinked), then falls back to `$SERVERFILE_DIR/steamapps/workshop/content/107410/<id>` for workshop downloads.
5. **SteamCMD async with live streaming** -- all steamcmd operations run in background goroutines, output broadcast to `"steamcmd"` key.
6. **Env-defined paths** -- all dirs set via env vars with hardcoded defaults, resolved to absolute paths at startup.
## Data flow (example: Start server)
```
User clicks "Start" (Settings.tsx)
--> handleSaveThen() -- auto-saves if dirty
--> POST /api/server/start
--> Handler.StartServer() (settings.go)
--> process.Start() (server_process.go)
--> Load settings.json
--> If %command% in ServerParameters:
--> Replace %command% with binPath
--> Split into command + args
--> Append buildAutoArgs(s): -config=, -mod=, -profiles=, -port=
--> exec.CommandContext(ctx, parts[0], append(parts[1:], autoArgs...)...)
Else:
--> buildArgs(s): split parameters + append auto-args
--> exec.CommandContext(ctx, binPath, args...)
--> cmd.Dir = serverfileDir
--> Pipe stdout/stderr
--> cmd.Start()
--> Stream stdout/stderr to LogStreamer("server")
--> Monitor exit, broadcast [SERVER_PROCESS_EXITED]
--> Returns {"status": "starting"}
--> Frontend polls GET /api/server/status every 3s
--> Shows "Running" badge
```
## CI/CD
- **No CI pipeline** -- no `.github/` or `.gitlab-ci.yml` found
- **No tests** -- zero test files anywhere in the codebase
- **Docker build**: multi-stage Dockerfile at root -- builds Go binary, builds frontend dist, assembles Alpine image with steamcmd, exposes `:8080`, mounts `/data` and `/servers` volumes
- **Deployment**: single docker-compose.yml with one service, volume mounts for persistence
- **Local dev**: Makefile targets -- `make run` starts backend, `make dev` starts both backend + Vite dev server with hot reload