Arma 3 / ACE3 Config Values Reference
Quick reference for all config properties relevant to ammo ballistics and armor protection.
CfgAmmo — Vanilla Properties
| Property |
Type |
Description |
simulation |
String |
Physics model: shotBullet, shotShell, shotMissile, shotRocket, shotGrenade, shotSubmunitions, shotSpread, shotIlluminating, shotSmokeX, shotTimeBomb, shotMine, shotLaser, shotDeploy |
hit |
Number |
Direct damage on impact. Bullets: 5-25, Shells: 50-200, Missiles: 100-10000 |
indirectHit |
Number |
Splash damage at impact point. 0 for bullets, high for HE. |
indirectHitRange |
Number |
Splash radius in meters. 0 for bullets, 3-15 for HE/shells. |
caliber |
Number |
Penetration coefficient. <1 = weak, 1 = standard, >1 = armor-piercing. Formula: effective_armor = armor / caliber |
typicalSpeed |
Number |
Muzzle velocity in m/s for vanilla drag model. |
airFriction |
Number |
Vanilla drag coefficient (always negative). Higher magnitude = more drag. |
visibleFire |
Number |
How much firing reveals position. 2-3 for small arms, 32 for cannon. |
audibleFire |
Number |
How loud the shot is. 0.25 suppressed, 16-40 unsuppressed, 200-250 cannon. |
cost |
Number |
AI ammo expenditure priority. 0.7 for bullets, 100-500 for missiles. |
explosive |
Number |
0 = kinetic penetrator, 1 = HE/explosive. |
deflecting |
Number |
Minimum angle (degrees) for ricochet. 0 = none, 5 = base, 60 = very high. |
airLock |
Number |
0 = none, 1 = lock-on capable. |
cartridge |
String |
Visual cartridge effect class (e.g., FxCartridge_556). |
Simulation Types
| Simulation |
Used For |
Key Behavior |
shotBullet |
Rifle/pistol rounds, submunitions |
Traced, ricochets, penetration |
shotShell |
Cannon shells, grenades, penetrators |
Explosive, splash damage |
shotMissile |
Guided missiles, rockets |
Lock-on, tracking, airFriction > 0 |
shotRocket |
Unguided rockets |
Untracked flight, airFriction > 0 |
shotGrenade |
Hand/UGL grenades |
Arched trajectory |
shotSubmunitions |
Cluster submunitions |
Deploys children |
shotSpread |
Shotgun pellets |
Spread pattern |
shotIlluminating |
Flares |
Light emission |
shotSmokeX |
Smoke grenades |
Particle effects |
CfgAmmo — ACE3 Properties
All ACE3 properties are placed directly on the ammo class (no sub-class nesting).
| Property |
Type |
Unit |
Description |
ACE_caliber |
Number |
mm |
Actual bullet diameter (e.g., 5.69 for 5.56 NATO) |
ACE_bulletLength |
Number |
mm |
Bullet length from base to tip (e.g., 23.012 for M855) |
ACE_bulletMass |
Number |
grams |
Bullet mass (e.g., 4.0176 for M855 5.56mm) |
ACE_ballisticCoefficients[] |
Array |
— |
BC value(s). Single value or velocity-dependent array. Higher BC = less drag. |
ACE_velocityBoundaries[] |
Array |
m/s |
Velocity thresholds where BC changes. Empty {} for single BC. |
ACE_dragModel |
Number |
— |
1=G1, 2=G2, 5=G5, 6=G6, 7=G7 (boat tail), 8=G8. Most rifle ammo = G7. |
ACE_standardAtmosphere |
String |
— |
"ICAO" (standard) or "ASM" (Army Standard Meteorological) |
ACE_muzzleVelocities[] |
Array |
m/s |
Muzzle velocities at corresponding barrel lengths. |
ACE_barrelLengths[] |
Array |
mm |
Barrel lengths for velocity interpolation. Same size as muzzleVelocities. |
ACE_transonicStabilityCoef |
Number |
0-1 |
Transonic stability. Default 0.5. |
ACE_muzzleVelocityVariationSD |
Number |
% |
Velocity spread standard deviation. 2 = 2%. |
ACE Drag Models
| Value |
Model |
Used For |
| 1 |
G1 |
Flat-base bullets (pistol, some SMG) |
| 2 |
G2 |
Ogive projectiles |
| 5 |
G5 |
Boat-tail, low L/D |
| 6 |
G6 |
Boat-tail, high L/D |
| 7 |
G7 |
Long-range match (most 7.62mm, .338, .50 BMG) |
| 8 |
G8 |
Very low drag bullets |
CfgWeapons — Armor Properties (HitpointsProtectionInfo)
Path: configFile >> "CfgWeapons" >> "Item" >> "ItemInfo" >> "HitpointsProtectionInfo" >> "BodyPart"
Body Parts
| Class |
Hitpoint |
Coverage |
Head |
HitHead |
Helmet |
Neck |
HitNeck |
Collar protection |
Face |
HitFace |
Face shield |
Chest |
HitChest |
Front plate / upper torso |
Diaphragm |
HitDiaphragm |
Upper chest, behind sternum |
Abdomen |
HitAbdomen |
Lower torso |
Arms |
HitArms |
Arm protection |
Legs |
HitLegs |
Leg protection |
Body |
HitBody |
Full body |
Per-Body-Part Properties
| Property |
Type |
Description |
hitpointName |
String |
References the hitpoint class (e.g., "HitChest") |
armor |
Number |
Additional armor points. 0-80 typical range. |
passThrough |
Number |
0-1. 0 = full block, 1 = no protection. |
Armor Value Tiers (RHS baseline)
| Tier |
Chest Armor |
Example |
| Soft / No plate |
0-6 |
Caps, berets, light vests |
| Light plate |
8-16 |
Plate carrier lite, PASGT |
| Medium plate |
20-31 |
IOTV, SPC, 6B13 |
| Heavy plate |
32-50 |
Full EOD, heavy carrier |
| EOD / Special |
50-78 |
EOD suits, GL carriers |
CfgWeapons — ACE3 Weapon Properties
| Property |
Type |
Unit |
Description |
ACE_barrelLength |
Number |
mm |
Physical barrel length. Used with ammo's ACE_muzzleVelocities[] / ACE_barrelLengths[] for velocity interpolation. |
ACE_barrelTwist |
Number |
mm |
Rifling twist rate. 304.8mm = 1:12", 228.6mm = 1:9". |
ACE_twistDirection |
Number |
— |
1 = right twist (default), -1 = left, 0 = none. |
ACE interpolates muzzle velocity based on weapon barrel length vs ammo barrel length table:
Caliber Tiers — RHS Baseline
Small Arms
| Caliber |
hit |
caliber |
speed |
ACE_BC (G7) |
ACE_mass (g) |
| 9x19mm |
5-6 |
0.4 |
360-400 |
0.05-0.08 |
7.5-8.0 |
| .45 ACP |
6-7 |
0.5 |
260 |
0.08-0.12 |
14-15 |
| 5.45x39mm |
9-10 |
0.65 |
900 |
0.12-0.16 |
3.0-3.5 |
| 5.56x45mm |
9 |
0.87 |
920 |
0.12-0.20 |
3.5-4.5 |
| 7.62x39mm |
11 |
1.2 |
730 |
0.12-0.15 |
7.5-8.0 |
| 7.62x51mm |
11.6 |
1.6 |
800 |
0.18-0.30 |
9.0-11.0 |
| 7.62x54mmR |
11.6 |
1.8 |
800-860 |
0.18-0.30 |
9.0-12.0 |
| .338 Lapua |
14-16 |
2.0 |
800-900 |
0.28-0.40 |
16-19 |
| .408 CheyTac |
16-18 |
2.2 |
870-910 |
0.35-0.45 |
19-22 |
| 12.7mm (.50 BMG) |
20-25 |
2.5-3.0 |
900 |
0.35-0.60 |
42-46 |
| 14.5mm |
25-30 |
3.0-4.0 |
950 |
0.40-0.60 |
55-65 |
Subsonic vs Supersonic
Subsonic ammo (below ~340 m/s) has significantly lower hit and speed values:
| Type |
hit |
speed |
Typical caliber |
| 9mm Subsonic |
3-4 |
290-310 |
9x19mm |
| 5.56mm Subsonic |
4-5 |
310-330 |
5.56x45mm |
| 7.62mm Subsonic |
6-8 |
300-340 |
7.62x51mm |
| .300 BLK Sub |
5-7 |
300-330 |
.300 Blackout |
AP vs Ball vs Tracer
| Type |
caliber modifier |
Typical behavior |
| Ball (standard) |
Baseline |
Normal penetration and damage |
| AP (armor-piercing) |
+30-50% higher |
Higher caliber, lower hit sometimes |
| Tracer |
Same as ball |
Adds visible trail |
| Incendiary |
Same hit, +explosive |
Sets fires |
| Subsonic |
-40-60% hit, -60% speed |
Quieter, less damage |
| HE (high-explosive) |
0 hit, high indirectHit |
Splash damage only |
Config Source Identification
To determine which mod defined a class, use:
This is how we tag each extracted entry with its source mod for per-mod CSV splitting.