initial files
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6
CfgAILevelPresets.sqf
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6
CfgAILevelPresets.sqf
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class Custom
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{
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displayName = "Custom";
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precisionAI = 0.45;
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skillAI = 1.0;
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};
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66
CfgDifficultyPresets.sqf
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66
CfgDifficultyPresets.sqf
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defaultPreset = Custom;
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// Parameters that affect difficulty and which are shared among presets
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myArmorCoef = 1.7;
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groupArmorCoef = 1.7;
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// Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
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// They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
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fadeDistanceStart = 40.0;
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fadeDistanceSpan = 10.0;
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recoilCoef = 1;
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visionAidCoef = 0.8;
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divingLimitMultiplier = 1.0; // Multiplier to limit capacity of lungs for soldiers.
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animSpeedCoef = 0;
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cancelThreshold = 0; // Threshold used for interrupting action.
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showCadetHints = 0; // (0 = disabled, 1 = enabled; see `cadetMode` command)
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showCadetWP = 0; // (0 = disabled, 1 = enabled)
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class Custom
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{
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displayName = "$STR_Difficulty_Custom"; // Name of the difficulty preset.
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optionDescription = "Fottutissima custom difficulty caricata!"; // Description
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optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture
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levelAI = "Custom"; // Level of AI skill
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// All options of the Custom preset are set by the engine. The values in config
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class Options
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{
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// Simulation
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reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
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// Situational awareness
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groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
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friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
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enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
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detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
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commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
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waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always)
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tacticalPing = 0; // Tactical Ping (0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both)
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// Personal awareness
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weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
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stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
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staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
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weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled)
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visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
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// View
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thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
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cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
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// Multiplayer
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scoreTable = 0; // Score table (0 = disabled, 1 = enabled)
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deathMessages = 0; // Killed by (0 = disabled, 1 = enabled)
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vonID = 0; // VON ID (0 = disabled, 1 = enabled)
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// Misc
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mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68
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mapContentFriendly = 0; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
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mapContentEnemy = 0; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
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mapContentMines = 0; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68
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autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
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multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
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};
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};
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1355
cba_settings.sqf
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1355
cba_settings.sqf
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