Disable AI capturing players, disabled surrendering and panicking states

This commit is contained in:
Samuele Lorefice
2025-07-13 18:18:16 +02:00
parent c945bc1a8c
commit 43f805f1bb

View File

@@ -697,7 +697,7 @@ force SFSM_captiveAutoDeath = -1;
force SFSM_captureAbuseProb = 0.5; force SFSM_captureAbuseProb = 0.5;
force SFSM_captureExecProb = 0.25; force SFSM_captureExecProb = 0.25;
force SFSM_captureExplosive = "grenade"; force SFSM_captureExplosive = "grenade";
force SFSM_captureTargets = "Everyone"; force SFSM_captureTargets = "ai";
force SFSM_cptrAbuseProbPlr = 1; force SFSM_cptrAbuseProbPlr = 1;
force SFSM_cptrExecProbPlr = 0.25; force SFSM_cptrExecProbPlr = 0.25;
force SFSM_cptrPlrEscProb = 0.5; force SFSM_cptrPlrEscProb = 0.5;
@@ -763,11 +763,11 @@ force SFSM_sprintSpeed = 1.2;
force SFSM_stayCoverPosTime = 20; force SFSM_stayCoverPosTime = 20;
// DCO soldier FSM | Overrun // DCO soldier FSM | Overrun
force SFSM_allowPanic = true; force SFSM_allowPanic = false;
force SFSM_allowSurrender = true; force SFSM_allowSurrender = false;
force SFSM_overRun = true; force SFSM_overRun = true;
force SFSM_overRunDistance = 40; force SFSM_overRunDistance = 40;
force SFSM_playerSquadOverRun = true; force SFSM_playerSquadOverRun = false;
// DCO soldier FSM | Player Options // DCO soldier FSM | Player Options
force SFSM_autoStanceAction = true; force SFSM_autoStanceAction = true;