Disable AI capturing players, disabled surrendering and panicking states
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@@ -697,7 +697,7 @@ force SFSM_captiveAutoDeath = -1;
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force SFSM_captureAbuseProb = 0.5;
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force SFSM_captureAbuseProb = 0.5;
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force SFSM_captureExecProb = 0.25;
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force SFSM_captureExecProb = 0.25;
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force SFSM_captureExplosive = "grenade";
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force SFSM_captureExplosive = "grenade";
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force SFSM_captureTargets = "Everyone";
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force SFSM_captureTargets = "ai";
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force SFSM_cptrAbuseProbPlr = 1;
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force SFSM_cptrAbuseProbPlr = 1;
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force SFSM_cptrExecProbPlr = 0.25;
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force SFSM_cptrExecProbPlr = 0.25;
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force SFSM_cptrPlrEscProb = 0.5;
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force SFSM_cptrPlrEscProb = 0.5;
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@@ -763,11 +763,11 @@ force SFSM_sprintSpeed = 1.2;
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force SFSM_stayCoverPosTime = 20;
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force SFSM_stayCoverPosTime = 20;
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// DCO soldier FSM | Overrun
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// DCO soldier FSM | Overrun
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force SFSM_allowPanic = true;
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force SFSM_allowPanic = false;
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force SFSM_allowSurrender = true;
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force SFSM_allowSurrender = false;
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force SFSM_overRun = true;
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force SFSM_overRun = true;
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force SFSM_overRunDistance = 40;
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force SFSM_overRunDistance = 40;
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force SFSM_playerSquadOverRun = true;
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force SFSM_playerSquadOverRun = false;
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// DCO soldier FSM | Player Options
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// DCO soldier FSM | Player Options
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force SFSM_autoStanceAction = true;
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force SFSM_autoStanceAction = true;
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