Adds CF_BAI Base settings

This commit is contained in:
Samuele Lorefice
2025-07-12 16:29:29 +02:00
parent 5871a4062a
commit 5047f779e6

View File

@@ -572,6 +572,95 @@ acre_sys_zeus_zeusCanSpectate = true;
acre_sys_zeus_zeusCommunicateViaCamera = true;
acre_sys_zeus_zeusDefaultVoiceSource = false;
// CF_BAI
force CF_BAI_subskills_maximum_aimingAccuracy = 0;
force CF_BAI_subskills_maximum_aimingShake = 0;
force CF_BAI_subskills_maximum_aimingSpeed = 0;
force CF_BAI_subskills_maximum_commanding = 0;
force CF_BAI_subskills_maximum_courage = 0;
force CF_BAI_subskills_maximum_general = 0;
force CF_BAI_subskills_maximum_reloadSpeed = 0;
force CF_BAI_subskills_maximum_spotDistance = 0;
force CF_BAI_subskills_maximum_spotTime = 0;
force CF_BAI_subskills_minimum_aimingAccuracy = 0.41;
force CF_BAI_subskills_minimum_aimingShake = 0.5;
force CF_BAI_subskills_minimum_aimingSpeed = 0.5;
force CF_BAI_subskills_minimum_commanding = 0.5;
force CF_BAI_subskills_minimum_courage = 0.5;
force CF_BAI_subskills_minimum_general = 1;
force CF_BAI_subskills_minimum_reloadSpeed = 0.5;
force CF_BAI_subskills_minimum_spotDistance = 0.35;
force CF_BAI_subskills_minimum_spotTime = 0.5;
force CF_BAI_subskills_sleep = 30;
force CF_BAI_subskills_terrain_maximum_default = 30;
force CF_BAI_subskills_terrain_maximum_world_code = "[[""pja310"",25],[""Panthera3"",25]]";
force CF_BAI_subskills_terrain_range = 25;
// CF_BAI_boost
force CF_BAI_boost_bulletsToMaxBoost = 5;
force CF_BAI_boost_disableBoost = false;
force CF_BAI_boost_maxBoost = 1.1;
force CF_BAI_boost_minimumShotDistance = 300;
force CF_BAI_boost_minimumShotInterval = 2;
force CF_BAI_boost_targetChangeSleepTime = 0.1;
force CF_BAI_boost_toleranceRange = 50;
// CF_BAI_death
force CF_BAI_death_deathMessageDelay = 10;
force CF_BAI_death_disableDeath = false;
force CF_BAI_death_messageHint = true;
force CF_BAI_death_messageSideChat = true;
force CF_BAI_death_messageSystemChat = false;
// CF_BAI_detect
force CF_BAI_detect_aiplayervision_max_distance = 1200;
force CF_BAI_detect_aivision_aware_chance = 0.9;
force CF_BAI_detect_aivision_aware_knowledge = 1;
force CF_BAI_detect_aivision_careless_chance = 0.5;
force CF_BAI_detect_aivision_careless_knowledge = 0.5;
force CF_BAI_detect_aivision_combat_chance = 1;
force CF_BAI_detect_aivision_combat_knowledge = 1;
force CF_BAI_detect_aivision_nobino_chance = 0.75;
force CF_BAI_detect_aivision_nobino_knowledge = 0.75;
force CF_BAI_detect_aivision_nooptics_chance = 0.5;
force CF_BAI_detect_aivision_nooptics_knowledge = 0.5;
force CF_BAI_detect_aivision_nooptics_range = 400;
force CF_BAI_detect_aivision_nvg_percentage = 0.25;
force CF_BAI_detect_aivision_optics_range = 1500;
force CF_BAI_detect_aivision_safe_chance = 0.75;
force CF_BAI_detect_aivision_safe_knowledge = 1;
force CF_BAI_detect_aivision_stealth_chance = 0.75;
force CF_BAI_detect_aivision_stealth_knowledge = 0.75;
force CF_BAI_detect_disableDetect = false;
force CF_BAI_detect_environmentConiditions_fog = 0.9;
force CF_BAI_detect_environmentConiditions_nightTime = 0.5;
force CF_BAI_detect_environmentConiditions_rain = 0.2;
force CF_BAI_detect_overall_visibility_multiplier = 1;
force CF_BAI_detect_playerVisibility_crouch_chance = 0.5;
force CF_BAI_detect_playerVisibility_crouch_knowledge = 1;
force CF_BAI_detect_playerVisibility_movement = 0.5;
force CF_BAI_detect_playerVisibility_movement_knowledge = 1;
force CF_BAI_detect_playerVisibility_prone_chance = 0.1;
force CF_BAI_detect_playerVisibility_prone_knowledge = 1;
force CF_BAI_detect_playerVisibility_standing_chance = 1;
force CF_BAI_detect_playerVisibility_standing_knowledge = 1;
force CF_BAI_detect_playerVisibility_terrain_count = 4;
// CF_BAI_suppression
force CF_BAI_suppression_aimingAccuracy = 0.2;
force CF_BAI_suppression_aimingShake = 0.2;
force CF_BAI_suppression_aimingSpeed = 0.2;
force CF_BAI_suppression_bulletImpact = 0.1;
force CF_BAI_suppression_commanding = 0.2;
force CF_BAI_suppression_courage = 0.2;
force CF_BAI_suppression_decay = 0.03;
force CF_BAI_suppression_decaySleep = 5;
force CF_BAI_suppression_disableSuppression = false;
force CF_BAI_suppression_general = 0.5;
force CF_BAI_suppression_heldTime = 20;
force CF_BAI_suppression_reloadSpeed = 0.5;
force CF_BAI_suppression_spotDistance = 0.5;
force CF_BAI_suppression_spotTime = 0.5;
// Community Base Addons
cba_diagnostic_ConsoleIndentType = -1;
force cba_diagnostic_watchInfoRefreshRate = 0.2;