Frees UP ace client side options

This commit is contained in:
Samuele Lorefice
2025-07-12 16:29:06 +02:00
parent 07290c0e9f
commit 5871a4062a

View File

@@ -20,8 +20,6 @@ force force ace_advanced_throwing_enabled = true;
force force ace_advanced_throwing_enablePickUp = true; force force ace_advanced_throwing_enablePickUp = true;
force force ace_advanced_throwing_enablePickUpAttached = true; force force ace_advanced_throwing_enablePickUpAttached = true;
force force ace_advanced_throwing_enableTempWindInfo = true; force force ace_advanced_throwing_enableTempWindInfo = true;
force force ace_advanced_throwing_showMouseControls = true;
force force ace_advanced_throwing_showThrowArc = true;
// ACE Advanced Vehicle Damage // ACE Advanced Vehicle Damage
force force ace_vehicle_damage_enableCarDamage = true; force force ace_vehicle_damage_enableCarDamage = true;
@@ -31,37 +29,28 @@ force force ace_vehicle_damage_enabled = true;
force force ace_ai_assignNVG = true; force force ace_ai_assignNVG = true;
// ACE Arsenal // ACE Arsenal
force force ace_arsenal_allowDefaultLoadouts = true; force ace_arsenal_allowDefaultLoadouts = true;
force force ace_arsenal_allowSharedLoadouts = true; force force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
ace_arsenal_defaultToFavorites = false;
force ace_arsenal_enableIdentityTabs = true; force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = 1;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_favoritesColor = [0.9,0.875,0.6];
ace_arsenal_fontHeight = 4.5;
ace_arsenal_loadoutsSaveFace = false;
ace_arsenal_loadoutsSaveInsignia = true;
ace_arsenal_loadoutsSaveVoice = false;
ace_arsenal_showUnavailableItems = 0;
// ACE Artillery // ACE Artillery
force force ace_artillerytables_advancedCorrections = false; force ace_artillerytables_advancedCorrections = false;
force force ace_artillerytables_disableArtilleryComputer = false; force ace_artillerytables_disableArtilleryComputer = false;
force force ace_mk6mortar_airResistanceEnabled = false; force ace_mk6mortar_airResistanceEnabled = false;
force force ace_mk6mortar_allowCompass = true; force ace_mk6mortar_allowCompass = true;
force force ace_mk6mortar_allowComputerRangefinder = true; force ace_mk6mortar_allowComputerRangefinder = true;
force force ace_mk6mortar_useAmmoHandling = true; force ace_mk6mortar_useAmmoHandling = false;
// ACE Captives // ACE Captives
force force ace_captives_allowHandcuffOwnSide = true; force ace_captives_allowHandcuffOwnSide = true;
force force ace_captives_allowSurrender = true; force ace_captives_allowSurrender = true;
force force ace_captives_requireSurrender = 2; force ace_captives_requireSurrender = 2;
force force ace_captives_requireSurrenderAi = false; force ace_captives_requireSurrenderAi = false;
// ACE Casings // ACE Casings
ace_casings_enabled = true; ace_casings_enabled = true;
ace_casings_maxCasings = 272; ace_casings_maxCasings = 250;
// ACE Common // ACE Common
force ace_common_allowFadeMusic = true; force ace_common_allowFadeMusic = true;
@@ -70,187 +59,148 @@ force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false; force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]"; force ace_common_checkPBOsWhitelist = "[]";
force ace_common_deployedSwayFactor = 0.5; force ace_common_deployedSwayFactor = 0.5;
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
force ace_common_enableSway = true; force ace_common_enableSway = true;
ace_common_epilepsyFriendlyMode = false;
force ace_common_magneticDeclination = false; force ace_common_magneticDeclination = false;
ace_common_progressBarInfo = 2;
force ace_common_restedSwayFactor = 0.75; force ace_common_restedSwayFactor = 0.75;
ace_common_settingFeedbackIcons = 1; force ace_common_swayFactor = 0.9;
ace_common_settingProgressBarLocation = 0;
force ace_common_swayFactor = 1;
// ACE Cook-off // ACE Cook-off
force force ace_cookoff_ammoCookoffDuration = 1; force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_cookoffDuration = 1; force ace_cookoff_cookoffDuration = 0.350076;
force force ace_cookoff_destroyVehicleAfterCookoff = true; force ace_cookoff_destroyVehicleAfterCookoff = true;
force force ace_cookoff_enableAmmobox = true; force ace_cookoff_enableAmmobox = true;
force force ace_cookoff_enableAmmoCookoff = true; force ace_cookoff_enableAmmoCookoff = true;
force force ace_cookoff_enableFire = true; force ace_cookoff_enableFire = true;
force force ace_cookoff_probabilityCoef = 0.75; force ace_cookoff_probabilityCoef = 0.65;
force ace_cookoff_removeAmmoDuringCookoff = true; force ace_cookoff_removeAmmoDuringCookoff = true;
// ACE Crew Served Weapons // ACE Crew Served Weapons
force force ace_csw_ammoHandling = 2; force ace_csw_ammoHandling = 2;
force force ace_csw_defaultAssemblyMode = true; force ace_csw_defaultAssemblyMode = false;
force force ace_csw_dragAfterDeploy = true; force ace_csw_handleExtraMagazines = true;
force force ace_csw_handleExtraMagazines = true; force ace_csw_handleExtraMagazinesType = 0;
force force ace_csw_handleExtraMagazinesType = 1; force ace_csw_progressBarTimeCoefficent = 1;
force force ace_csw_progressBarTimeCoefficent = 1;
// ACE Dragging // ACE Dragging
force force ace_dragging_allowRunWithLightweight = true; force ace_dragging_allowRunWithLightweight = true;
force force ace_dragging_dragAndFire = true; force ace_dragging_dragAndFire = true;
force force ace_dragging_skipContainerWeight = false; force ace_dragging_skipContainerWeight = true;
force force ace_dragging_weightCoefficient = 1; force ace_dragging_weightCoefficient = 1;
// ACE Explosives // ACE Explosives
force force ace_explosives_customTimerDefault = 30; force ace_explosives_customTimerMax = 900;
force force ace_explosives_customTimerMax = 900; force ace_explosives_customTimerMin = 5;
force force ace_explosives_customTimerMin = 5; force ace_explosives_explodeOnDefuse = true;
force force ace_explosives_explodeOnDefuse = false; force ace_explosives_punishNonSpecialists = true;
force force ace_explosives_punishNonSpecialists = false; force ace_explosives_requireSpecialist = false;
force force ace_explosives_requireSpecialist = true;
// ACE Field Rations // ACE Field Rations
force ace_field_rations_zeusUpdates = false; force ace_field_rations_zeusUpdates = false;
force force acex_field_rations_affectAdvancedFatigue = true; force acex_field_rations_affectAdvancedFatigue = true;
force force acex_field_rations_enabled = true; force acex_field_rations_enabled = false;
force force acex_field_rations_hudShowLevel = 0; force acex_field_rations_hungerSatiated = 1;
force force acex_field_rations_hudTransparency = -1;
force force acex_field_rations_hudType = 1;
force force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_nearDepletedConsequence = 1; force acex_field_rations_nearDepletedConsequence = 1;
force force acex_field_rations_terrainObjectActions = true; force acex_field_rations_terrainObjectActions = true;
force force acex_field_rations_thirstQuenched = 1; force acex_field_rations_thirstQuenched = 1;
force force acex_field_rations_timeWithoutFood = 8; force acex_field_rations_timeWithoutFood = 6;
force force acex_field_rations_timeWithoutWater = 6; force acex_field_rations_timeWithoutWater = 2;
force force acex_field_rations_waterSourceActions = 2; force acex_field_rations_waterSourceActions = 2;
// ACE Fire // ACE Fire
force force ace_fire_dropWeapon = 2; force ace_fire_dropWeapon = 1;
force force ace_fire_enabled = true; force ace_fire_enabled = true;
force force ace_fire_enableFlare = true; force ace_fire_enableFlare = false;
force force ace_fire_enableScreams = true; force ace_fire_enableScreams = true;
// ACE Fortify
force force ace_fortify_markObjectsOnMap = 1;
force force ace_fortify_timeCostCoefficient = 1;
force force ace_fortify_timeMin = 1.5;
force force acex_fortify_settingHint = 1;
// ACE Fragmentation Simulation // ACE Fragmentation Simulation
force force ace_frag_enabled = true; force ace_frag_enabled = true;
force force ace_frag_reflectionsEnabled = true; force ace_frag_reflectionsEnabled = true;
force force ace_frag_spallEnabled = true; force ace_frag_spallEnabled = true;
force ace_frag_spallIntensity = 1; force ace_frag_spallIntensity = 0.35;
// ACE G-Forces // ACE G-Forces
force force ace_gforces_coef = 0.4; force ace_gforces_coef = 1;
force force ace_gforces_enabledFor = 2; force ace_gforces_enabledFor = 1;
// ACE Goggles
ace_goggles_drawOverlay = true;
force force ace_goggles_effects = 2;
force force ace_goggles_showClearGlasses = true;
force force ace_goggles_showInThirdPerson = false;
// ACE Grenades // ACE Grenades
force force ace_grenades_convertExplosives = true; force ace_grenades_convertExplosives = true;
// ACE Headless // ACE Headless
force acex_headless_delay = 15; force acex_headless_delay = 15;
force acex_headless_enabled = true; force acex_headless_enabled = false;
force acex_headless_endMission = 0; force acex_headless_endMission = 0;
force acex_headless_log = false; force acex_headless_log = false;
force acex_headless_transferLoadout = 0; force acex_headless_transferLoadout = 0;
// ACE Hearing // ACE Hearing
force force ace_hearing_autoAddEarplugsToUnits = 0; force ace_hearing_autoAddEarplugsToUnits = 2;
ace_hearing_disableEarRinging = false; force ace_hearing_earplugsVolume = 0.5;
force force ace_hearing_earplugsVolume = 0.5; force ace_hearing_enableCombatDeafness = true;
force force ace_hearing_enableCombatDeafness = true; force ace_hearing_enabledForZeusUnits = true;
force force ace_hearing_enabledForZeusUnits = true; force ace_hearing_enableNoiseDucking = true;
ace_hearing_enableNoiseDucking = true; force ace_hearing_explosionDeafnessCoefficient = 1;
force force ace_hearing_explosionDeafnessCoefficient = 1.5; force ace_hearing_unconsciousnessVolume = 0.4;
force force ace_hearing_unconsciousnessVolume = 0.4;
// ACE Interaction // ACE Interaction
force force ace_interaction_disableNegativeRating = true; force ace_interaction_disableNegativeRating = false;
force ace_interaction_enableAnimActions = true; force ace_interaction_enableAnimActions = true;
force force ace_interaction_enableGroupRenaming = true; force ace_interaction_enableTeamManagement = true;
force force ace_interaction_enableMagazinePassing = true; force ace_interaction_interactWithEnemyCrew = 0;
force force ace_interaction_enableTeamManagement = true;
ace_interaction_enableThrowablePassing = true;
force force ace_interaction_enableWeaponAttachments = true;
force force ace_interaction_interactWithEnemyCrew = 2;
force ace_interaction_interactWithTerrainObjects = false; force ace_interaction_interactWithTerrainObjects = false;
force ace_interaction_remoteTeamManagement = true; force ace_interaction_remoteTeamManagement = true;
// ACE Kill Tracker // ACE Kill Tracker
force ace_killtracker_showCrewKills = false; force ace_killtracker_showCrewKills = true;
force ace_killtracker_showMedicalWounds = 2; force ace_killtracker_showMedicalWounds = 2;
force force ace_killtracker_trackAI = false; force ace_killtracker_trackAI = true;
// ACE Logistics // ACE Logistics
force force ace_cargo_carryAfterUnload = true; force ace_cargo_enable = true;
ace_cargo_checkSizeInteraction = false;
force force ace_cargo_enable = true;
force ace_cargo_enableDeploy = true; force ace_cargo_enableDeploy = true;
force force ace_cargo_enableRename = true; force ace_cargo_loadTimeCoefficient = 5;
force force ace_cargo_loadTimeCoefficient = 1; force ace_cargo_paradropTimeCoefficent = 2.5;
force force ace_cargo_openAfterUnload = 0; force ace_rearm_distance = 20;
force force ace_cargo_paradropTimeCoefficent = 1; force ace_rearm_enabled = true;
force force ace_rearm_distance = 25; force ace_rearm_level = 0;
force force ace_rearm_enabled = true; force ace_rearm_supply = 0;
force force ace_rearm_level = 0; force ace_refuel_cargoRate = 10;
force force ace_rearm_supply = 0;
force force ace_refuel_cargoRate = 10;
force ace_refuel_enabled = true; force ace_refuel_enabled = true;
force force ace_refuel_hoseLength = 25; force ace_refuel_hoseLength = 12;
force force ace_refuel_progressDuration = 2; force ace_refuel_progressDuration = 2;
force force ace_refuel_rate = 1; force ace_refuel_rate = 1;
force force ace_towing_addRopeToVehicleInventory = true; force ace_towing_addRopeToVehicleInventory = true;
// ACE Magazine Repack // ACE Magazine Repack
force force ace_magazinerepack_repackAnimation = true; force ace_magazinerepack_timePerAmmo = 1.5;
force force ace_magazinerepack_repackLoadedMagazines = true; force ace_magazinerepack_timePerBeltLink = 8;
force force ace_magazinerepack_timePerAmmo = 1.5; force ace_magazinerepack_timePerMagazine = 2;
force force ace_magazinerepack_timePerBeltLink = 8;
force force ace_magazinerepack_timePerMagazine = 2;
// ACE Map // ACE Map
force force ace_map_BFT_Enabled = false; force ace_map_BFT_Enabled = false;
force force ace_map_BFT_HideAiGroups = false; force ace_map_BFT_HideAiGroups = false;
force force ace_map_BFT_Interval = 30; force ace_map_BFT_Interval = 30;
force force ace_map_BFT_ShowPlayerNames = false; force ace_map_BFT_ShowPlayerNames = false;
force force ace_map_DefaultChannel = 1; force ace_map_DefaultChannel = 1;
force force ace_map_mapGlow = true; force ace_map_mapGlow = true;
force force ace_map_mapIllumination = true; force ace_map_mapIllumination = true;
force force ace_map_mapLimitZoom = false; force ace_map_mapLimitZoom = false;
force force ace_map_mapShake = true; force ace_map_mapShake = true;
force force ace_map_mapShowCursorCoordinates = false; force ace_map_mapShowCursorCoordinates = false;
force force ace_markers_moveRestriction = 0;
force force ace_markers_timestampEnabled = true;
force force ace_markers_timestampFormat = "HH:MM";
force force ace_markers_timestampHourFormat = 24;
force ace_markers_timestampTimezone = 0; force ace_markers_timestampTimezone = 0;
ace_markers_TimestampUTCMinutesOffset = 0;
force ace_markers_timestampUTCOffset = 0; force ace_markers_timestampUTCOffset = 0;
// ACE Map Gestures // ACE Map Gestures
force force ace_map_gestures_allowCurator = true; ace_map_gestures_allowCurator = true;
force force ace_map_gestures_allowSpectator = true; ace_map_gestures_allowSpectator = true;
force force ace_map_gestures_briefingMode = 0; ace_map_gestures_briefingMode = 0;
ace_map_gestures_defaultColor = [1,0.88,0,0.7]; ace_map_gestures_defaultColor = [1,0.88,0,0.7];
ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force force ace_map_gestures_enabled = true; force ace_map_gestures_enabled = true;
force force ace_map_gestures_interval = 0.03; force ace_map_gestures_interval = 0.03;
force force ace_map_gestures_maxRange = 10; force ace_map_gestures_maxRange = 10;
force force ace_map_gestures_maxRangeCamera = 15; force ace_map_gestures_maxRangeCamera = 15;
ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
force force ace_map_gestures_onlyShowFriendlys = false; force ace_map_gestures_onlyShowFriendlys = false;
// ACE Map Tools // ACE Map Tools
ace_maptools_drawStraightLines = true; ace_maptools_drawStraightLines = true;
@@ -258,247 +208,195 @@ ace_maptools_plottingBoardAllowChannelDrawing = 1;
ace_maptools_rotateModifierKey = 1; ace_maptools_rotateModifierKey = 1;
// ACE Medical // ACE Medical
force force ace_medical_ai_enabledFor = 2; force ace_medical_ai_enabledFor = 2;
force force ace_medical_ai_requireItems = 2; force ace_medical_ai_requireItems = 0;
force force ace_medical_AIDamageThreshold = 0; force ace_medical_AIDamageThreshold = 1;
force force ace_medical_bleedingCoefficient = 1; force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 1800; force ace_medical_blood_bloodLifetime = 900;
force ace_medical_blood_enabledFor = 2; force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500; force ace_medical_blood_maxBloodObjects = 300;
force force ace_medical_deathChance = 1; force ace_medical_deathChance = 0.95;
force force ace_medical_dropWeaponUnconsciousChance = 0; force ace_medical_dropWeaponUnconsciousChance = 0;
force force ace_medical_enableVehicleCrashes = true; force ace_medical_enableVehicleCrashes = true;
force force ace_medical_engine_damagePassThroughEffect = 1; force ace_medical_engine_damagePassThroughEffect = 1;
force force ace_medical_fatalDamageSource = 0; force ace_medical_fatalDamageSource = 0;
force force ace_medical_fractureChance = 0.3; force ace_medical_fractureChance = 0.3;
force force ace_medical_fractures = 2; force ace_medical_fractures = 2;
force force ace_medical_ivFlowRate = 1; force ace_medical_ivFlowRate = 1;
force ace_medical_limbDamageThreshold = 5; force ace_medical_limbDamageThreshold = 5;
force force ace_medical_limping = 1; force ace_medical_limping = 1;
force force ace_medical_painCoefficient = 1; force ace_medical_painCoefficient = 1;
force force ace_medical_painUnconsciousChance = 0.1; force ace_medical_painUnconsciousChance = 0.1;
force force ace_medical_painUnconsciousThreshold = 0.5; force ace_medical_painUnconsciousThreshold = 0.5;
force force ace_medical_playerDamageThreshold = 1.5; force ace_medical_playerDamageThreshold = 1.5;
force force ace_medical_spontaneousWakeUpChance = 0.3; force ace_medical_spontaneousWakeUpChance = 0.1;
force force ace_medical_spontaneousWakeUpEpinephrineBoost = 10; force ace_medical_spontaneousWakeUpEpinephrineBoost = 10;
force force ace_medical_statemachine_AIUnconsciousness = false; force ace_medical_statemachine_AIUnconsciousness = true;
force force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force force ace_medical_statemachine_cardiacArrestTime = 300; force ace_medical_statemachine_cardiacArrestTime = 300;
force force ace_medical_statemachine_fatalInjuriesAI = 0; force ace_medical_statemachine_fatalInjuriesAI = 0;
force force ace_medical_statemachine_fatalInjuriesPlayer = 0; force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_useLimbDamage = 0; force ace_medical_useLimbDamage = 0;
force ace_medical_vitals_simulateSpO2 = true; force ace_medical_vitals_simulateSpO2 = true;
// ACE Medical Interface // ACE Medical Interface
force force ace_medical_feedback_bloodVolumeEffectType = 0; force ace_medical_gui_maxDistance = 3;
force force ace_medical_feedback_enableHUDIndicators = true;
force force ace_medical_feedback_painEffectType = 2;
ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
ace_medical_gui_bloodLossColor_1 = [1,0.94,0.48,1];
ace_medical_gui_bloodLossColor_2 = [1,0.87,0.25,1];
ace_medical_gui_bloodLossColor_3 = [1,0.79,0.17,1];
ace_medical_gui_bloodLossColor_4 = [1,0.71,0.11,1];
ace_medical_gui_bloodLossColor_5 = [1,0.62,0.05,1];
ace_medical_gui_bloodLossColor_6 = [1,0.53,0.01,1];
ace_medical_gui_bloodLossColor_7 = [1,0.42,0,1];
ace_medical_gui_bloodLossColor_8 = [1,0.29,0,1];
ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
ace_medical_gui_bodyPartOutlineColor = [1,1,1,1];
ace_medical_gui_damageColor_0 = [1,1,1,1];
ace_medical_gui_damageColor_1 = [0.52,0.73,1,1];
ace_medical_gui_damageColor_2 = [0.38,0.68,1,1];
ace_medical_gui_damageColor_3 = [0.37,0.6,1,1];
ace_medical_gui_damageColor_4 = [0.35,0.53,1,1];
ace_medical_gui_damageColor_5 = [0.33,0.45,1,1];
ace_medical_gui_damageColor_6 = [0.3,0.37,1,1];
ace_medical_gui_damageColor_7 = [0.25,0.29,1,1];
ace_medical_gui_damageColor_8 = [0.18,0.18,1,1];
ace_medical_gui_damageColor_9 = [0,0,1,1];
force ace_medical_gui_enableActions = 0;
force ace_medical_gui_enableMedicalMenu = 1;
force ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_interactionMenuShowTriage = 1;
force ace_medical_gui_maxDistance = 2.5;
force ace_medical_gui_openAfterTreatment = true;
ace_medical_gui_peekMedicalInfoReleaseDelay = 1;
ace_medical_gui_peekMedicalOnHit = false;
ace_medical_gui_peekMedicalOnHitDuration = 1;
force ace_medical_gui_showBleeding = 2; force ace_medical_gui_showBleeding = 2;
force ace_medical_gui_showBloodlossEntry = true; force ace_medical_gui_showBloodlossEntry = true;
force ace_medical_gui_showDamageEntry = true; force ace_medical_gui_showDamageEntry = true;
ace_medical_gui_tourniquetWarning = false;
// ACE Medical Treatment // ACE Medical Treatment
force force ace_medical_treatment_advancedBandages = 1; force ace_medical_treatment_advancedBandages = 1;
force force ace_medical_treatment_advancedDiagnose = 2; force ace_medical_treatment_advancedDiagnose = 2;
force force ace_medical_treatment_advancedMedication = true; force ace_medical_treatment_advancedMedication = true;
force force ace_medical_treatment_allowBodyBagUnconscious = false; force ace_medical_treatment_allowBodyBagUnconscious = false;
force force ace_medical_treatment_allowGraveDigging = 1; force ace_medical_treatment_allowGraveDigging = 1;
force ace_medical_treatment_allowLitterCreation = true; force ace_medical_treatment_allowLitterCreation = true;
force force ace_medical_treatment_allowSelfIV = 1; force ace_medical_treatment_allowSelfIV = 1;
force force ace_medical_treatment_allowSelfPAK = 0; force ace_medical_treatment_allowSelfPAK = 0;
force force ace_medical_treatment_allowSelfStitch = 1; force ace_medical_treatment_allowSelfStitch = 0;
force force ace_medical_treatment_allowSharedEquipment = 0; force ace_medical_treatment_allowSharedEquipment = 0;
force force ace_medical_treatment_bandageEffectiveness = 1; force ace_medical_treatment_bandageEffectiveness = 1;
force force ace_medical_treatment_bandageRollover = true; ace_medical_treatment_bandageRollover = true;
force force ace_medical_treatment_clearTrauma = 1; force ace_medical_treatment_clearTrauma = 1;
force force ace_medical_treatment_consumePAK = 1; force ace_medical_treatment_consumePAK = 0;
force force ace_medical_treatment_consumeSurgicalKit = 0; force ace_medical_treatment_consumeSurgicalKit = 0;
force force ace_medical_treatment_convertItems = 0; force ace_medical_treatment_convertItems = 0;
force force ace_medical_treatment_cprSuccessChanceMax = 0.45; force ace_medical_treatment_cprSuccessChanceMax = 0.75;
force force ace_medical_treatment_cprSuccessChanceMin = 0.35; force ace_medical_treatment_cprSuccessChanceMin = 0.25;
force force ace_medical_treatment_graveDiggingMarker = true; force ace_medical_treatment_graveDiggingMarker = true;
force force ace_medical_treatment_holsterRequired = 3; force ace_medical_treatment_holsterRequired = 2;
force ace_medical_treatment_litterCleanupDelay = 600; force ace_medical_treatment_litterCleanupDelay = 600;
force ace_medical_treatment_locationAdenosine = 0; force ace_medical_treatment_locationAdenosine = 0;
force force ace_medical_treatment_locationEpinephrine = 0; force ace_medical_treatment_locationEpinephrine = 0;
force force ace_medical_treatment_locationIV = 0; force ace_medical_treatment_locationIV = 0;
force ace_medical_treatment_locationMorphine = 0; force ace_medical_treatment_locationMorphine = 0;
force force ace_medical_treatment_locationPAK = 3; force ace_medical_treatment_locationPAK = 3;
force force ace_medical_treatment_locationsBoostTraining = true; force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSplint = 0; force ace_medical_treatment_locationSplint = 0;
force force ace_medical_treatment_locationSurgicalKit = 1; force ace_medical_treatment_locationSurgicalKit = 3;
force ace_medical_treatment_maxLitterObjects = 200; force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicAdenosine = 0; force ace_medical_treatment_medicAdenosine = 0;
force force ace_medical_treatment_medicEpinephrine = 0; force ace_medical_treatment_medicEpinephrine = 0;
force force ace_medical_treatment_medicIV = 1; force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicMorphine = 0; force ace_medical_treatment_medicMorphine = 0;
force force ace_medical_treatment_medicPAK = 1; force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSplint = 0; force ace_medical_treatment_medicSplint = 0;
force force ace_medical_treatment_medicSurgicalKit = 1; force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_numericalPulse = 1; force ace_medical_treatment_numericalPulse = 1;
force force ace_medical_treatment_timeCoefficientPAK = 1; force ace_medical_treatment_timeCoefficientPAK = 1;
force force ace_medical_treatment_treatmentTimeAutoinjector = 3; force ace_medical_treatment_treatmentTimeAutoinjector = 3;
force force ace_medical_treatment_treatmentTimeBodyBag = 15; force ace_medical_treatment_treatmentTimeBodyBag = 15;
ace_medical_treatment_treatmentTimeCoeffZeus = 1; ace_medical_treatment_treatmentTimeCoeffZeus = 1;
force force ace_medical_treatment_treatmentTimeCPR = 15; force ace_medical_treatment_treatmentTimeCPR = 15;
force force ace_medical_treatment_treatmentTimeGrave = 30; force ace_medical_treatment_treatmentTimeGrave = 30;
force force ace_medical_treatment_treatmentTimeIV = 9.005; force ace_medical_treatment_treatmentTimeIV = 9;
force force ace_medical_treatment_treatmentTimeSplint = 7; force ace_medical_treatment_treatmentTimeSplint = 7;
force force ace_medical_treatment_treatmentTimeTourniquet = 7; force ace_medical_treatment_treatmentTimeTourniquet = 7;
force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 5; force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 5;
force ace_medical_treatment_treatmentTimeTrainedIV = 12; force ace_medical_treatment_treatmentTimeTrainedIV = 12;
force ace_medical_treatment_treatmentTimeTrainedSplint = 7; force ace_medical_treatment_treatmentTimeTrainedSplint = 7;
force ace_medical_treatment_treatmentTimeTrainedTourniquet = 7; force ace_medical_treatment_treatmentTimeTrainedTourniquet = 7;
force force ace_medical_treatment_woundReopenChance = 1; force ace_medical_treatment_woundReopenChance = 1;
force force ace_medical_treatment_woundStitchTime = 8; force ace_medical_treatment_woundStitchTime = 5;
// ACE Name Tags // ACE Name Tags
force ace_nametags_ambientBrightnessAffectViewDist = 1; force ace_nametags_ambientBrightnessAffectViewDist = 1;
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
ace_nametags_nametagColorMain = [1,1,1,1];
ace_nametags_nametagColorRed = [1,0.67,0.67,1];
ace_nametags_nametagColorYellow = [1,1,0.67,1];
force ace_nametags_playerNamesMaxAlpha = 0.8; force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5; force ace_nametags_playerNamesViewDistance = 10;
force ace_nametags_showCursorTagForVehicles = true; force ace_nametags_showCursorTagForVehicles = true;
force ace_nametags_showNamesForAI = true;
force ace_nametags_showPlayerNames = 1;
force ace_nametags_showPlayerRanks = true;
force ace_nametags_showSoundWaves = 1;
force ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;
// ACE Nightvision // ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0.5; force ace_nightvision_aimDownSightsBlur = 1;
force ace_nightvision_disableNVGsWithSights = false; force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.5; force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 0.5; force ace_nightvision_fogScaling = 1;
force ace_nightvision_noiseScaling = 0.5; force ace_nightvision_noiseScaling = 1;
force ace_nightvision_shutterEffects = true; force ace_nightvision_shutterEffects = true;
// ACE Overheating // ACE Overheating
force force ace_overheating_cookoffCoef = 3.25; force ace_overheating_cookoffCoef = 1;
force force ace_overheating_coolingCoef = 1; force ace_overheating_coolingCoef = 1;
force force ace_overheating_displayTextOnJam = true; force ace_overheating_enabled = true;
force force ace_overheating_enabled = true; force ace_overheating_heatCoef = 1;
force force ace_overheating_heatCoef = 0.75; force ace_overheating_jamChanceCoef = 1;
force force ace_overheating_jamChanceCoef = 0.5; force ace_overheating_overheatingDispersion = true;
force force ace_overheating_overheatingDispersion = true; force ace_overheating_overheatingRateOfFire = true;
force force ace_overheating_overheatingRateOfFire = true; force ace_overheating_suppressorCoef = 1;
force ace_overheating_particleEffectsAndDispersionDistance = 3000; force ace_overheating_unJamFailChance = 0.1;
ace_overheating_showParticleEffects = true; force ace_overheating_unJamOnreload = false;
ace_overheating_showParticleEffectsForEveryone = true; force ace_overheating_unJamOnSwapBarrel = true;
force force ace_overheating_suppressorCoef = 1;
force force ace_overheating_unJamFailChance = 0.1;
force force ace_overheating_unJamOnreload = true;
force force ace_overheating_unJamOnSwapBarrel = true;
// ACE Pointing // ACE Pointing
force force ace_finger_enabled = true; force ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; ace_finger_indicatorForSelf = true;
force force ace_finger_indicatorForSelf = true; force ace_finger_maxRange = 20;
force force ace_finger_maxRange = 20; force ace_finger_proximityScaling = true;
force force ace_finger_proximityScaling = true; force ace_finger_sizeCoef = 1;
force force ace_finger_sizeCoef = 1;
// ACE Pylons // ACE Pylons
force force ace_pylons_enabledForZeus = true; force ace_pylons_enabledForZeus = true;
force force ace_pylons_enabledFromAmmoTrucks = true; force ace_pylons_enabledFromAmmoTrucks = true;
force force ace_pylons_rearmNewPylons = true; force ace_pylons_rearmNewPylons = true;
force force ace_pylons_requireEngineer = false; force ace_pylons_requireEngineer = false;
force force ace_pylons_requireToolkit = false; force ace_pylons_requireToolkit = false;
force force ace_pylons_searchDistance = 25.25; force ace_pylons_searchDistance = 25;
force force ace_pylons_timePerPylon = 5; force ace_pylons_timePerPylon = 5;
// ACE Quick Mount // ACE Quick Mount
force force ace_quickmount_distance = 3; force ace_quickmount_distance = 3;
force force ace_quickmount_enabled = true; force ace_quickmount_enabled = true;
force force ace_quickmount_enableMenu = 3; ace_quickmount_enableMenu = 3;
force force ace_quickmount_priority = 0; ace_quickmount_priority = 0;
force force ace_quickmount_speed = 18; force ace_quickmount_speed = 18;
// ACE Repair // ACE Repair
force force ace_repair_addSpareParts = true; force ace_repair_addSpareParts = true;
force force ace_repair_autoShutOffEngineWhenStartingRepair = false; force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force force ace_repair_consumeItem_toolKit = 0; force ace_repair_consumeItem_toolKit = 0;
force force ace_repair_displayTextOnRepair = true; force ace_repair_enabled = true;
force force ace_repair_enabled = true; force ace_repair_engineerSetting_fullRepair = 2;
force force ace_repair_engineerSetting_fullRepair = 1; force ace_repair_engineerSetting_repair = 1;
force force ace_repair_engineerSetting_repair = 1; force ace_repair_engineerSetting_wheel = 0;
force force ace_repair_engineerSetting_wheel = 0; force ace_repair_fullRepairLocation = 2;
force force ace_repair_fullRepairLocation = 3; force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"];
force force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"]; force ace_repair_locationsBoostTraining = false;
force force ace_repair_locationsBoostTraining = true; force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"];
force force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"]; force ace_repair_miscRepairTime = 15;
force force ace_repair_miscRepairTime = 15; force ace_repair_patchWheelEnabled = 0;
force force ace_repair_patchWheelEnabled = 0; force ace_repair_patchWheelLocation = ["ground","vehicle"];
force force ace_repair_patchWheelLocation = ["ground","vehicle"]; force ace_repair_patchWheelMaximumRepair = 0.3;
force force ace_repair_patchWheelMaximumRepair = 0.3; force ace_repair_patchWheelRequiredItems = ["ace_repair_anyToolKit"];
force force ace_repair_patchWheelRequiredItems = []; force ace_repair_patchWheelTime = 5;
force force ace_repair_patchWheelTime = 5; force ace_repair_repairDamageThreshold = 0.6;
force force ace_repair_repairDamageThreshold = 0.6; force ace_repair_repairDamageThreshold_engineer = 0.4;
force force ace_repair_repairDamageThreshold_engineer = 0.4; force ace_repair_timeCoefficientFullRepair = 1.5;
force force ace_repair_timeCoefficientFullRepair = 1.5; force ace_repair_wheelChangeTime = 10;
force force ace_repair_wheelChangeTime = 10; force ace_repair_wheelRepairRequiredItems = [];
force force ace_repair_wheelRepairRequiredItems = [];
// ACE Respawn // ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true; force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = false; force ace_respawn_savePreDeathGear = false;
// ACE Scopes // ACE Scopes
force force ace_scopes_correctZeroing = true; force ace_scopes_correctZeroing = true;
force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true; force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
force force ace_scopes_defaultZeroRange = 100; force ace_scopes_defaultZeroRange = 100;
force force ace_scopes_enabled = true; force ace_scopes_enabled = true;
force force ace_scopes_forceUseOfAdjustmentTurrets = true; force ace_scopes_forceUseOfAdjustmentTurrets = true;
ace_scopes_inScopeAdjustment = false; force ace_scopes_overwriteZeroRange = false;
force force ace_scopes_overwriteZeroRange = true; force ace_scopes_simplifiedZeroing = false;
force force ace_scopes_simplifiedZeroing = true;
ace_scopes_useLegacyUI = false; ace_scopes_useLegacyUI = false;
force force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_zeroReferenceHumidity = 0;
force force ace_scopes_zeroReferenceTemperature = 15; force ace_scopes_zeroReferenceTemperature = 15;
// ACE Sitting // ACE Sitting
force force acex_sitting_enable = true; force acex_sitting_enable = true;
// ACE Spectator // ACE Spectator
force ace_spectator_enableAI = false; force ace_spectator_enableAI = false;
force ace_spectator_maxFollowDistance = 5; ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 0; force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0; force ace_spectator_restrictVisions = 0;
@@ -512,96 +410,117 @@ force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false; force ace_switchunits_switchToWest = false;
// ACE Trenches // ACE Trenches
force force ace_trenches_bigEnvelopeDigDuration = 60; force ace_trenches_bigEnvelopeDigDuration = 30;
force force ace_trenches_bigEnvelopeRemoveDuration = 20; force ace_trenches_bigEnvelopeRemoveDuration = 15;
force force ace_trenches_smallEnvelopeDigDuration = 45; force ace_trenches_smallEnvelopeDigDuration = 20;
force force ace_trenches_smallEnvelopeRemoveDuration = 15; force ace_trenches_smallEnvelopeRemoveDuration = 12;
// ACE Uncategorized // ACE Uncategorized
force force ace_fastroping_autoAddFRIES = true; force ace_fastroping_autoAddFRIES = true;
force force ace_fastroping_requireRopeItems = true; force ace_fastroping_requireRopeItems = false;
ace_flags_enableCarrying = true;
ace_flags_enablePlacing = true;
force ace_gunbag_swapGunbagEnabled = true; force ace_gunbag_swapGunbagEnabled = true;
force ace_hitreactions_minDamageToTrigger = 0.1; force ace_hitreactions_minDamageToTrigger = 0.1;
force ace_hitreactions_weaponDropChanceArmHitAI = 0; force ace_hitreactions_weaponDropChanceArmHitAI = 0;
force ace_hitreactions_weaponDropChanceArmHitPlayer = 0; force ace_hitreactions_weaponDropChanceArmHitPlayer = 0;
ace_inventory_inventoryDisplaySize = 0; force ace_laser_dispersionCount = 2;
force force ace_laser_dispersionCount = 2; force ace_laser_showLaserOnMap = 1;
force force ace_laser_showLaserOnMap = 3; force ace_marker_flags_placeAnywhere = false;
force force ace_marker_flags_placeAnywhere = true; force ace_microdagr_mapDataAvailable = 2;
force force ace_microdagr_mapDataAvailable = 2; force ace_microdagr_waypointPrecision = 3;
force force ace_microdagr_waypointPrecision = 3; force ace_noradio_enabled = true;
force force ace_noradio_enabled = true; ace_optionsmenu_showNewsOnMainMenu = false;
force ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_backblastDistanceCoefficient = 1; force ace_overpressure_backblastDistanceCoefficient = 1;
force ace_overpressure_overpressureDistanceCoefficient = 1; force ace_overpressure_overpressureDistanceCoefficient = 1;
force force ace_parachute_failureChance = 0.05; force ace_parachute_failureChance = 0;
force force ace_parachute_hideAltimeter = false;
force ace_tagging_quickTag = 1; // ACE User Interface
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
force ace_ui_enableSpeedIndicator = true;
ace_ui_firingMode = true;
ace_ui_groupBar = true;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_hideDefaultActionIcon = false;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;
// ACE Vehicle Lock // ACE Vehicle Lock
force force ace_vehiclelock_defaultLockpickStrength = 10; force ace_vehiclelock_defaultLockpickStrength = 10;
force force ace_vehiclelock_lockVehicleInventory = true; force ace_vehiclelock_lockVehicleInventory = false;
force force ace_vehiclelock_vehicleStartingLockState = -1; force ace_vehiclelock_vehicleStartingLockState = -1;
// ACE Vehicles // ACE Vehicles
force ace_novehicleclanlogo_enabled = false; force ace_novehicleclanlogo_enabled = false;
force ace_vehicles_hideEjectAction = false; ace_vehicles_hideEjectAction = true;
force ace_vehicles_keepEngineRunning = true; force ace_vehicles_keepEngineRunning = false;
force force ace_vehicles_speedLimiterStep = 5; ace_vehicles_speedLimiterStep = 5;
force force ace_viewports_enabled = true; force ace_viewports_enabled = true;
// ACE View Distance Limiter // ACE View Distance Limiter
force ace_viewdistance_enabled = true; force ace_viewdistance_enabled = true;
force force ace_viewdistance_limitViewDistance = 12000; force ace_viewdistance_limitViewDistance = 12000;
ace_viewdistance_objectViewDistanceCoeff = 6;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;
// ACE View Restriction // ACE View Restriction
force force acex_viewrestriction_mode = 0; force acex_viewrestriction_mode = 0;
force force acex_viewrestriction_modeSelectiveAir = 0; force acex_viewrestriction_modeSelectiveAir = 0;
force force acex_viewrestriction_modeSelectiveFoot = 0; force acex_viewrestriction_modeSelectiveFoot = 0;
force force acex_viewrestriction_modeSelectiveLand = 0; force acex_viewrestriction_modeSelectiveLand = 0;
force force acex_viewrestriction_modeSelectiveSea = 0; force acex_viewrestriction_modeSelectiveSea = 0;
force force acex_viewrestriction_preserveView = false;
// ACE Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;
// ACE Weapons // ACE Weapons
force ace_common_persistentLaserEnabled = true; ace_common_persistentLaserEnabled = false;
force force ace_reload_displayText = true; ace_reload_displayText = true;
force force ace_reload_showCheckAmmoSelf = true; ace_reload_showCheckAmmoSelf = false;
ace_reloadlaunchers_displayStatusText = true; ace_reloadlaunchers_displayStatusText = true;
force ace_weaponselect_displayText = true; ace_weaponselect_displayText = true;
// ACE Weather // ACE Weather
force force ace_weather_enabled = true; force ace_weather_enabled = true;
force force ace_weather_showCheckAirTemperature = true; ace_weather_showCheckAirTemperature = true;
force force ace_weather_updateInterval = 60; force ace_weather_updateInterval = 60;
force force ace_weather_windSimulation = true; force ace_weather_windSimulation = true;
// ACE Wind Deflection // ACE Wind Deflection
force force ace_winddeflection_enabled = true; force ace_winddeflection_enabled = true;
force force ace_winddeflection_simulationInterval = 0.05; force ace_winddeflection_simulationInterval = 0.05;
force force ace_winddeflection_vehicleEnabled = true; force ace_winddeflection_vehicleEnabled = true;
// ACE Zeus // ACE Zeus
force force ace_zeus_autoAddObjects = true; force ace_zeus_autoAddObjects = true;
force force ace_zeus_canCreateZeus = 0; force ace_zeus_canCreateZeus = 2;
force force ace_zeus_radioOrdnance = false; force ace_zeus_radioOrdnance = false;
force force ace_zeus_remoteWind = false; force ace_zeus_remoteWind = false;
force force ace_zeus_revealMines = 0; force ace_zeus_revealMines = 0;
force force ace_zeus_zeusAscension = false; force ace_zeus_zeusAscension = false;
force force ace_zeus_zeusBird = true; force ace_zeus_zeusBird = false;
// ACRE2 // ACRE2
acre_sys_core_automaticAntennaDirection = false; acre_sys_core_automaticAntennaDirection = false;
@@ -623,9 +542,9 @@ force acre_sys_radio_defaultRadio = "ACRE_PRC343";
force acre_sys_signal_signalModel = 2; force acre_sys_signal_signalModel = 2;
// ACRE2 Gestures // ACRE2 Gestures
acre_sys_gestures_enabled = true; force acre_sys_gestures_enabled = true;
force acre_sys_gestures_showConnectorRopes = true; force acre_sys_gestures_showConnectorRopes = true;
acre_sys_gestures_stopADS = false; force acre_sys_gestures_stopADS = false;
// ACRE2 UI // ACRE2 UI
acre_sys_godmode_rxNotification = true; acre_sys_godmode_rxNotification = true;