Generated new code and added initial data handling
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@@ -309,6 +309,155 @@ namespace BlendFile.DNA {
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public CurveMapping ptr_twistcurve;
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[DNAFieldAttribute(146, "void", "*_pad7", 0)]
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public object ptr__pad7;
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public ParticleSettings() {
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this.id = default;
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this.ptr_adt = default;
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this.ptr_boids = default;
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this.ptr_fluid = default;
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this.ptr_effector_weights = default;
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this.ptr_collision_group = default;
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this.flag = default;
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this._pad1 = default;
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this.type = default;
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this.from = default;
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this.distr = default;
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this.texact = default;
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this.phystype = default;
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this.rotmode = default;
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this.avemode = default;
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this.reactevent = default;
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this.draw = default;
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this.draw_size = default;
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this.draw_as = default;
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this.childtype = default;
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this._pad2 = default;
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this.ren_as = default;
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this.subframes = default;
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this.draw_col = default;
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this.draw_step = default;
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this.ren_step = default;
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this.hair_step = default;
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this.keys_step = default;
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this.adapt_angle = default;
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this.adapt_pix = default;
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this.disp = default;
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this.omat = default;
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this.interpolation = default;
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this.integrator = default;
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this.rotfrom = default;
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this.kink = default;
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this.kink_axis = default;
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this.bb_align = default;
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this.bb_uv_split = default;
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this.bb_anim = default;
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this.bb_split_offset = default;
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this.bb_tilt = default;
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this.bb_rand_tilt = default;
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this.bb_offset = default;
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this.bb_size = default;
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this.bb_vel_head = default;
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this.bb_vel_tail = default;
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this.color_vec_max = default;
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this.sta = default;
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this.end = default;
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this.lifetime = default;
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this.randlife = default;
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this.timetweak = default;
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this.courant_target = default;
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this.jitfac = default;
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this.eff_hair = default;
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this.grid_rand = default;
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this.ps_offset = default;
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this.totpart = default;
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this.userjit = default;
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this.grid_res = default;
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this.effector_amount = default;
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this.time_flag = default;
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this._pad0 = default;
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this.normfac = default;
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this.obfac = default;
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this.randfac = default;
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this.partfac = default;
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this.tanfac = default;
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this.tanphase = default;
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this.reactfac = default;
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this.ob_vel = default;
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this.avefac = default;
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this.phasefac = default;
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this.randrotfac = default;
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this.randphasefac = default;
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this.mass = default;
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this.size = default;
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this.randsize = default;
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this.acc = default;
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this.dragfac = default;
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this.brownfac = default;
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this.dampfac = default;
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this.randlength = default;
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this.child_flag = default;
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this._pad3 = default;
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this.child_nbr = default;
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this.ren_child_nbr = default;
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this.parents = default;
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this.childsize = default;
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this.childrandsize = default;
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this.childrad = default;
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this.childflat = default;
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this.clumpfac = default;
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this.clumppow = default;
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this.kink_amp = default;
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this.kink_freq = default;
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this.kink_shape = default;
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this.kink_flat = default;
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this.kink_amp_clump = default;
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this.kink_extra_steps = default;
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this._pad4 = default;
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this.kink_axis_random = default;
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this.kink_amp_random = default;
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this.rough1 = default;
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this.rough1_size = default;
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this.rough2 = default;
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this.rough2_size = default;
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this.rough2_thres = default;
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this.rough_end = default;
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this.rough_end_shape = default;
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this.clength = default;
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this.clength_thres = default;
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this.parting_fac = default;
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this.parting_min = default;
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this.parting_max = default;
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this.branch_thres = default;
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this.draw_line = default;
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this.path_start = default;
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this.path_end = default;
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this.trail_count = default;
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this.keyed_loops = default;
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this.ptr_clumpcurve = default;
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this.ptr_roughcurve = default;
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this.clump_noise_size = default;
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this.bending_random = default;
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this.ptr_m = default;
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this.ptr_dup_group = default;
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this.dupliweights = default;
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this.ptr_force_group = default;
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this.ptr_dup_ob = default;
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this.ptr_bb_ob = default;
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this.ptr_ipo = default;
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this.ptr_pd = default;
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this.ptr_pd2 = default;
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this.use_modifier_stack = default;
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this._pad5 = default;
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this.shape_flag = default;
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this._pad6 = default;
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this.twist = default;
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this._pad8 = default;
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this.shape = default;
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this.rad_root = default;
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this.rad_tip = default;
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this.rad_scale = default;
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this.ptr_twistcurve = default;
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this.ptr__pad7 = default;
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}
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public ParticleSettings(
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ID id,
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AnimData ptr_adt,
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