Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -105,6 +105,53 @@ namespace BlendFile.DNA {
public float rot_angle;
[DNAFieldAttribute(44, "float", "rot_axis[3]", 4)]
public float[] rot_axis = new System.Single[3];
public RegionView3D() {
this.winmat = default;
this.viewmat = default;
this.viewinv = default;
this.persmat = default;
this.persinv = default;
this.viewcamtexcofac = default;
this.viewmatob = default;
this.persmatob = default;
this.clip = default;
this.clip_local = default;
this.ptr_clipbb = default;
this.ptr_localvd = default;
this.ptr_view_render = default;
this.ptr_sms = default;
this.ptr_smooth_timer = default;
this.twmat = default;
this.tw_axis_min = default;
this.tw_axis_max = default;
this.tw_axis_matrix = default;
this.gridview = default;
this.viewquat = default;
this.dist = default;
this.camdx = default;
this.camdy = default;
this.pixsize = default;
this.ofs = default;
this.camzoom = default;
this.is_persp = default;
this.persp = default;
this.view = default;
this.view_axis_roll = default;
this.viewlock = default;
this.runtime_viewlock = default;
this.viewlock_quad = default;
this._pad = default;
this.ofs_lock = default;
this.twdrawflag = default;
this.rflag = default;
this.lviewquat = default;
this.lpersp = default;
this.lview = default;
this.lview_axis_roll = default;
this._pad8 = default;
this.rot_angle = default;
this.rot_axis = default;
}
public RegionView3D(
float[,] winmat,
float[,] viewmat,