Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,28 +15,28 @@ namespace BlendFile.DNA {
[DNAClassAttribute(227, "DynamicPaintCanvasSettings", 96)]
public class DynamicPaintCanvasSettings {
[DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 8, true, 0)]
public DynamicPaintModifierData ptr_pmd;
[DNAFieldAttribute(1, "ListBase", "surfaces", "ListBase", 16, false, 8)]
[DNAFieldAttribute(8, "DynamicPaintModifierData", 0, "*pmd", "DynamicPaintModifierData", true, 0)]
public DynamicPaintModifierData pmd;
[DNAFieldAttribute(16, "ListBase", 1, "surfaces", "ListBase", false, 8)]
public ListBase surfaces;
[DNAFieldAttribute(2, "short", "active_sur", "short", 2, false, 24)]
[DNAFieldAttribute(2, "short", 2, "active_sur", "short", false, 24)]
public short active_sur;
[DNAFieldAttribute(3, "short", "flags", "short", 2, false, 26)]
[DNAFieldAttribute(2, "short", 3, "flags", "short", false, 26)]
public short flags;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 28)]
[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 28)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "char", "error[64]", "System.Char[]", 64, false, 32)]
[DNAFieldAttribute(64, "char", 5, "error[64]", "System.Char[]", false, 32)]
public char[] error = new System.Char[64];
public DynamicPaintCanvasSettings() {
this.ptr_pmd = default;
this.pmd = default;
this.surfaces = default;
this.active_sur = default;
this.flags = default;
this._pad = default;
this.error = default;
}
public DynamicPaintCanvasSettings(DynamicPaintModifierData ptr_pmd, ListBase surfaces, short active_sur, short flags, char[] _pad, char[] error) {
this.ptr_pmd = ptr_pmd;
public DynamicPaintCanvasSettings(DynamicPaintModifierData pmd, ListBase surfaces, short active_sur, short flags, char[] _pad, char[] error) {
this.pmd = pmd;
this.surfaces = surfaces;
this.active_sur = active_sur;
this.flags = flags;