Regenerated codefiles
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@@ -14,10 +14,10 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(663, "NodeShaderNormalMap", 68)]
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public struct NodeShaderNormalMap {
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[DNAFieldAttribute(0, "int", "space", "int", 4, false, 0)]
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public class NodeShaderNormalMap {
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[DNAFieldAttribute(4, "int", 0, "space", "int", false, 0)]
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public int space;
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[DNAFieldAttribute(1, "char", "uv_map[64]", "System.Char[]", 64, false, 4)]
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[DNAFieldAttribute(64, "char", 1, "uv_map[64]", "System.Char[]", false, 4)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderNormalMap() {
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this.space = default;
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