regenerate files
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@@ -13,7 +13,7 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(812, "Sculpt")]
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[DNAClassAttribute(812, "Sculpt", 216)]
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public class Sculpt {
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[DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false)]
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public Paint paint;
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@@ -49,11 +49,11 @@ namespace BlendFile.DNA {
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public float automasking_view_normal_limit;
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[DNAFieldAttribute(16, "float", "automasking_view_normal_falloff", "float", 4, false)]
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public float automasking_view_normal_falloff;
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[DNAFieldAttribute(17, "CurveMapping", "*automasking_cavity_curve", "CurveMapping", 4, true)]
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[DNAFieldAttribute(17, "CurveMapping", "*automasking_cavity_curve", "CurveMapping", 8, true)]
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public CurveMapping ptr_automasking_cavity_curve;
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[DNAFieldAttribute(18, "CurveMapping", "*automasking_cavity_curve_op", "CurveMapping", 4, true)]
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[DNAFieldAttribute(18, "CurveMapping", "*automasking_cavity_curve_op", "CurveMapping", 8, true)]
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public CurveMapping ptr_automasking_cavity_curve_op;
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[DNAFieldAttribute(19, "Object", "*gravity_object", "Object", 4, true)]
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[DNAFieldAttribute(19, "Object", "*gravity_object", "Object", 8, true)]
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public Object ptr_gravity_object;
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public Sculpt() {
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this.paint = default;
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