regenerate files

This commit is contained in:
mm00
2025-02-19 18:48:50 +01:00
parent 33a8f1baf3
commit b66247488e
937 changed files with 2572 additions and 2562 deletions

View File

@@ -13,17 +13,17 @@ using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(915, "ShaderFxData_Runtime")]
[DNAClassAttribute(915, "ShaderFxData_Runtime", 40)]
public class ShaderFxData_Runtime {
[DNAFieldAttribute(0, "float", "loc[3]", "System.Single[]", 12, false)]
public float[] loc = new System.Single[3];
[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(2, "DRWShadingGroup", "*fx_sh", "DRWShadingGroup", 4, true)]
[DNAFieldAttribute(2, "DRWShadingGroup", "*fx_sh", "DRWShadingGroup", 8, true)]
public DRWShadingGroup ptr_fx_sh;
[DNAFieldAttribute(3, "DRWShadingGroup", "*fx_sh_b", "DRWShadingGroup", 4, true)]
[DNAFieldAttribute(3, "DRWShadingGroup", "*fx_sh_b", "DRWShadingGroup", 8, true)]
public DRWShadingGroup ptr_fx_sh_b;
[DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", "DRWShadingGroup", 4, true)]
[DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", "DRWShadingGroup", 8, true)]
public DRWShadingGroup ptr_fx_sh_c;
public ShaderFxData_Runtime() {
this.loc = default;