regenerate files
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@@ -13,11 +13,11 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(924, "SwirlShaderFxData")]
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[DNAClassAttribute(924, "SwirlShaderFxData", 168)]
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public class SwirlShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 4, true)]
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
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public int flag;
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