updated generated files
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@@ -19,11 +19,11 @@ namespace BlendFile.DNA {
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, 112)]
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)]
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public int pass_index;
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[DNAArrayAttribute(64, "char", 4, "materialname[64]", "System.Char[]", 64, 180)]
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[DNAArrayAttribute(64, "char", 4, "materialname[64]", "System.Char[]", 64, false, 180)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 244)]
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public int layer_pass;
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@@ -49,7 +49,7 @@ namespace BlendFile.DNA {
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public float speed_maxgap;
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[DNAFieldAttribute(2, "short", 16, "time_mode", "short", false, 280)]
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public short time_mode;
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[DNAArrayAttribute(6, "char", 17, "_pad[6]", "System.Char[]", 6, 282)]
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[DNAArrayAttribute(6, "char", 17, "_pad[6]", "System.Char[]", 6, false, 282)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(8, "Object", 18, "*object", "Object", true, 288)]
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public Object @object;
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@@ -57,7 +57,7 @@ namespace BlendFile.DNA {
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public float percentage_fac;
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[DNAFieldAttribute(4, "float", 20, "fade_fac", "float", false, 300)]
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public float fade_fac;
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[DNAArrayAttribute(64, "char", 21, "target_vgname[64]", "System.Char[]", 64, 304)]
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[DNAArrayAttribute(64, "char", 21, "target_vgname[64]", "System.Char[]", 64, false, 304)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(4, "float", 22, "fade_opacity_strength", "float", false, 368)]
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public float fade_opacity_strength;
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