regenerated files
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@@ -15,11 +15,11 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(662, "NodeShaderTangent")]
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public struct NodeShaderTangent {
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[DNAFieldAttribute(0, "int", "direction_type", 4)]
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[DNAFieldAttribute(0, "int", "direction_type", "int", 4)]
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public int direction_type;
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[DNAFieldAttribute(1, "int", "axis", 4)]
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[DNAFieldAttribute(1, "int", "axis", "int", 4)]
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public int axis;
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[DNAFieldAttribute(2, "char", "uv_map[64]", 1)]
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[DNAFieldAttribute(2, "char", "uv_map[64]", "System.Char[]", 1)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderTangent() {
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this.direction_type = default;
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