regenerated files

This commit is contained in:
mm00
2025-02-18 18:16:57 +01:00
parent 305186b2a9
commit bc3ac0ad86
937 changed files with 9598 additions and 9586 deletions

View File

@@ -15,31 +15,31 @@ namespace BlendFile.DNA {
[DNAClassAttribute(651, "NodeShaderTexPointDensity")]
public struct NodeShaderTexPointDensity {
[DNAFieldAttribute(0, "NodeTexBase", "base", 960)]
[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960)]
public NodeTexBase @base;
[DNAFieldAttribute(1, "short", "point_source", 2)]
[DNAFieldAttribute(1, "short", "point_source", "short", 2)]
public short point_source;
[DNAFieldAttribute(2, "char", "_pad[2]", 1)]
[DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(3, "int", "particle_system", 4)]
[DNAFieldAttribute(3, "int", "particle_system", "int", 4)]
public int particle_system;
[DNAFieldAttribute(4, "float", "radius", 4)]
[DNAFieldAttribute(4, "float", "radius", "float", 4)]
public float radius;
[DNAFieldAttribute(5, "int", "resolution", 4)]
[DNAFieldAttribute(5, "int", "resolution", "int", 4)]
public int resolution;
[DNAFieldAttribute(6, "short", "space", 2)]
[DNAFieldAttribute(6, "short", "space", "short", 2)]
public short space;
[DNAFieldAttribute(7, "short", "interpolation", 2)]
[DNAFieldAttribute(7, "short", "interpolation", "short", 2)]
public short interpolation;
[DNAFieldAttribute(8, "short", "color_source", 2)]
[DNAFieldAttribute(8, "short", "color_source", "short", 2)]
public short color_source;
[DNAFieldAttribute(9, "short", "ob_color_source", 2)]
[DNAFieldAttribute(9, "short", "ob_color_source", "short", 2)]
public short ob_color_source;
[DNAFieldAttribute(10, "PointDensity", "pd", 176)]
[DNAFieldAttribute(10, "PointDensity", "pd", "PointDensity", 176)]
public PointDensity pd;
[DNAFieldAttribute(11, "int", "cached_resolution", 4)]
[DNAFieldAttribute(11, "int", "cached_resolution", "int", 4)]
public int cached_resolution;
[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", 1)]
[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", "System.Char[]", 1)]
public char[] vertex_attribute_name = new System.Char[68];
public NodeShaderTexPointDensity() {
this.@base = default;