Regenerated all the files
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@@ -11,16 +11,26 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct AudioData {
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[DNAFieldAttribute(0, "int", "mixrate", 4)]
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public int mixrate;
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[DNAFieldAttribute(1, "float", "main", 4)]
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public float main;
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[DNAFieldAttribute(2, "float", "speed_of_sound", 4)]
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public float speed_of_sound;
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[DNAFieldAttribute(3, "float", "doppler_factor", 4)]
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public float doppler_factor;
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[DNAFieldAttribute(4, "int", "distance_model", 4)]
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public int distance_model;
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[DNAFieldAttribute(5, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(6, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(7, "float", "volume", 4)]
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public float volume;
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[DNAFieldAttribute(8, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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public AudioData(int mixrate, float main, float speed_of_sound, float doppler_factor, int distance_model, short flag, char[] _pad, float volume, char[] _pad2) {
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this.mixrate = mixrate;
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