Regenerated all the files
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@@ -11,14 +11,22 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct BlurShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "float", "radius[2]", 4)]
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public float[] radius = new System.Single[2];
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[DNAFieldAttribute(2, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(3, "int", "samples", 4)]
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public int samples;
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[DNAFieldAttribute(4, "float", "rotation", 4)]
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public float rotation;
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[DNAFieldAttribute(5, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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