Regenerated all the files
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@@ -11,30 +11,54 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct BoidSettings {
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[DNAFieldAttribute(0, "int", "options", 4)]
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public int options;
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[DNAFieldAttribute(1, "int", "last_state_id", 4)]
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public int last_state_id;
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[DNAFieldAttribute(2, "float", "landing_smoothness", 4)]
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public float landing_smoothness;
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[DNAFieldAttribute(3, "float", "height", 4)]
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public float height;
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[DNAFieldAttribute(4, "float", "banking", 4)]
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public float banking;
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[DNAFieldAttribute(5, "float", "pitch", 4)]
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public float pitch;
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[DNAFieldAttribute(6, "float", "health", 4)]
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public float health;
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[DNAFieldAttribute(7, "float", "aggression", 4)]
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public float aggression;
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[DNAFieldAttribute(8, "float", "strength", 4)]
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public float strength;
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[DNAFieldAttribute(9, "float", "accuracy", 4)]
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public float accuracy;
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[DNAFieldAttribute(10, "float", "range", 4)]
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public float range;
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[DNAFieldAttribute(11, "float", "air_min_speed", 4)]
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public float air_min_speed;
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[DNAFieldAttribute(12, "float", "air_max_speed", 4)]
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public float air_max_speed;
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[DNAFieldAttribute(13, "float", "air_max_acc", 4)]
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public float air_max_acc;
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[DNAFieldAttribute(14, "float", "air_max_ave", 4)]
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public float air_max_ave;
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[DNAFieldAttribute(15, "float", "air_personal_space", 4)]
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public float air_personal_space;
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[DNAFieldAttribute(16, "float", "land_jump_speed", 4)]
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public float land_jump_speed;
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[DNAFieldAttribute(17, "float", "land_max_speed", 4)]
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public float land_max_speed;
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[DNAFieldAttribute(18, "float", "land_max_acc", 4)]
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public float land_max_acc;
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[DNAFieldAttribute(19, "float", "land_max_ave", 4)]
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public float land_max_ave;
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[DNAFieldAttribute(20, "float", "land_personal_space", 4)]
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public float land_personal_space;
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[DNAFieldAttribute(21, "float", "land_stick_force", 4)]
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public float land_stick_force;
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[DNAFieldAttribute(22, "ListBase", "states", 16)]
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public ListBase states;
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public BoidSettings(
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int options,
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