Regenerated all the files
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@@ -11,50 +11,94 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class Camera {
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[DNAFieldAttribute(0, "ID", "id", 208)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", 248)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "char", "type", 1)]
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public char type;
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[DNAFieldAttribute(3, "char", "dtx", 1)]
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public char dtx;
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[DNAFieldAttribute(4, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(5, "float", "passepartalpha", 4)]
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public float passepartalpha;
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[DNAFieldAttribute(6, "float", "clipsta", 4)]
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public float clipsta;
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[DNAFieldAttribute(7, "float", "clipend", 4)]
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public float clipend;
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[DNAFieldAttribute(8, "float", "lens", 4)]
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public float lens;
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[DNAFieldAttribute(9, "float", "ortho_scale", 4)]
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public float ortho_scale;
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[DNAFieldAttribute(10, "float", "drawsize", 4)]
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public float drawsize;
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[DNAFieldAttribute(11, "float", "sensor_x", 4)]
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public float sensor_x;
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[DNAFieldAttribute(12, "float", "sensor_y", 4)]
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public float sensor_y;
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[DNAFieldAttribute(13, "float", "shiftx", 4)]
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public float shiftx;
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[DNAFieldAttribute(14, "float", "shifty", 4)]
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public float shifty;
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[DNAFieldAttribute(15, "float", "YF_dofdist", 4)]
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public float YF_dofdist;
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[DNAFieldAttribute(16, "char", "sensor_fit", 1)]
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public char sensor_fit;
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[DNAFieldAttribute(17, "char", "panorama_type", 1)]
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public char panorama_type;
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[DNAFieldAttribute(18, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(19, "float", "fisheye_fov", 4)]
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public float fisheye_fov;
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[DNAFieldAttribute(20, "float", "fisheye_lens", 4)]
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public float fisheye_lens;
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[DNAFieldAttribute(21, "float", "latitude_min", 4)]
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public float latitude_min;
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[DNAFieldAttribute(22, "float", "latitude_max", 4)]
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public float latitude_max;
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[DNAFieldAttribute(23, "float", "longitude_min", 4)]
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public float longitude_min;
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[DNAFieldAttribute(24, "float", "longitude_max", 4)]
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public float longitude_max;
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[DNAFieldAttribute(25, "float", "fisheye_polynomial_k0", 4)]
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public float fisheye_polynomial_k0;
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[DNAFieldAttribute(26, "float", "fisheye_polynomial_k1", 4)]
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public float fisheye_polynomial_k1;
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[DNAFieldAttribute(27, "float", "fisheye_polynomial_k2", 4)]
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public float fisheye_polynomial_k2;
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[DNAFieldAttribute(28, "float", "fisheye_polynomial_k3", 4)]
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public float fisheye_polynomial_k3;
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[DNAFieldAttribute(29, "float", "fisheye_polynomial_k4", 4)]
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public float fisheye_polynomial_k4;
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[DNAFieldAttribute(30, "float", "central_cylindrical_range_u_min", 4)]
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public float central_cylindrical_range_u_min;
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[DNAFieldAttribute(31, "float", "central_cylindrical_range_u_max", 4)]
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public float central_cylindrical_range_u_max;
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[DNAFieldAttribute(32, "float", "central_cylindrical_range_v_min", 4)]
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public float central_cylindrical_range_v_min;
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[DNAFieldAttribute(33, "float", "central_cylindrical_range_v_max", 4)]
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public float central_cylindrical_range_v_max;
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[DNAFieldAttribute(34, "float", "central_cylindrical_radius", 4)]
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public float central_cylindrical_radius;
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[DNAFieldAttribute(35, "float", "_pad2", 4)]
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public float _pad2;
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[DNAFieldAttribute(36, "Ipo", "*ipo", 248)]
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public Ipo ptr_ipo;
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[DNAFieldAttribute(37, "Object", "*dof_ob", 1160)]
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public Object ptr_dof_ob;
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[DNAFieldAttribute(38, "GPUDOFSettings", "gpu_dof", 32)]
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public GPUDOFSettings gpu_dof;
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[DNAFieldAttribute(39, "CameraDOFSettings", "dof", 96)]
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public CameraDOFSettings dof;
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[DNAFieldAttribute(40, "ListBase", "bg_images", 16)]
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public ListBase bg_images;
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[DNAFieldAttribute(41, "CameraStereoSettings", "stereo", 24)]
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public CameraStereoSettings stereo;
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[DNAFieldAttribute(42, "Camera_Runtime", "runtime", 216)]
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public Camera_Runtime runtime;
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public Camera(
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ID id,
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