Regenerated all the files
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@@ -11,12 +11,18 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct Camera_Runtime {
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[DNAFieldAttribute(0, "float", "drw_corners[2][4][2]", 4)]
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public float[,,] drw_corners = new System.Single[2,4,2];
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[DNAFieldAttribute(1, "float", "drw_tria[2][2]", 4)]
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public float[,] drw_tria = new System.Single[2,2];
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[DNAFieldAttribute(2, "float", "drw_depth[2]", 4)]
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public float[] drw_depth = new System.Single[2];
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[DNAFieldAttribute(3, "float", "drw_focusmat[4][4]", 4)]
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public float[,] drw_focusmat = new System.Single[4,4];
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[DNAFieldAttribute(4, "float", "drw_normalmat[4][4]", 4)]
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public float[,] drw_normalmat = new System.Single[4,4];
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public Camera_Runtime(float[,,] drw_corners, float[,] drw_tria, float[] drw_depth, float[,] drw_focusmat, float[,] drw_normalmat) {
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this.drw_corners = drw_corners;
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