Regenerated all the files
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@@ -11,25 +11,44 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class ClothCollSettings {
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[DNAFieldAttribute(0, "LinkNode", "*collision_list", 0)]
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public LinkNode ptr_collision_list;
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[DNAFieldAttribute(1, "float", "epsilon", 4)]
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public float epsilon;
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[DNAFieldAttribute(2, "float", "self_friction", 4)]
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public float self_friction;
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[DNAFieldAttribute(3, "float", "friction", 4)]
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public float friction;
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[DNAFieldAttribute(4, "float", "damping", 4)]
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public float damping;
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[DNAFieldAttribute(5, "float", "selfepsilon", 4)]
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public float selfepsilon;
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[DNAFieldAttribute(6, "float", "repel_force", 4)]
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public float repel_force;
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[DNAFieldAttribute(7, "float", "distance_repel", 4)]
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public float distance_repel;
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[DNAFieldAttribute(8, "int", "flags", 4)]
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public int flags;
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[DNAFieldAttribute(9, "short", "self_loop_count", 2)]
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public short self_loop_count;
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[DNAFieldAttribute(10, "short", "loop_count", 2)]
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public short loop_count;
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[DNAFieldAttribute(11, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(12, "Collection", "*group", 376)]
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public Collection ptr_group;
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[DNAFieldAttribute(13, "short", "vgroup_selfcol", 2)]
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public short vgroup_selfcol;
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[DNAFieldAttribute(14, "short", "vgroup_objcol", 2)]
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public short vgroup_objcol;
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[DNAFieldAttribute(15, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(16, "float", "clamp", 4)]
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public float clamp;
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[DNAFieldAttribute(17, "float", "self_clamp", 4)]
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public float self_clamp;
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public ClothCollSettings(
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LinkNode ptr_collision_list,
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