Regenerated all the files
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@@ -11,15 +11,24 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct ColorizeShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "mode", 4)]
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public int mode;
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[DNAFieldAttribute(2, "float", "low_color[4]", 4)]
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public float[] low_color = new System.Single[4];
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[DNAFieldAttribute(3, "float", "high_color[4]", 4)]
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public float[] high_color = new System.Single[4];
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[DNAFieldAttribute(4, "float", "factor", 4)]
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public float factor;
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[DNAFieldAttribute(5, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public ColorizeShaderFxData(ShaderFxData shaderfx, int mode, float[] low_color, float[] high_color, float factor, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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