Regenerated all the files
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@@ -11,22 +11,38 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class DisplaceModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Tex", "*texture", 488)]
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public Tex ptr_texture;
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[DNAFieldAttribute(2, "Object", "*map_object", 1160)]
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public Object ptr_map_object;
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[DNAFieldAttribute(3, "char", "map_bone[64]", 1)]
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public char[] map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(5, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)]
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public int uvlayer_tmp;
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[DNAFieldAttribute(7, "int", "texmapping", 4)]
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public int texmapping;
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[DNAFieldAttribute(8, "float", "strength", 4)]
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public float strength;
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[DNAFieldAttribute(9, "int", "direction", 4)]
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public int direction;
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[DNAFieldAttribute(10, "char", "defgrp_name[64]", 1)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(11, "float", "midlevel", 4)]
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public float midlevel;
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[DNAFieldAttribute(12, "int", "space", 4)]
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public int space;
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[DNAFieldAttribute(13, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(14, "char", "_pad2[6]", 1)]
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public char[] _pad2 = new System.Char[6];
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public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
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this.modifier = modifier;
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