Regenerated all the files
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@@ -11,54 +11,102 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class DynamicPaintSurface {
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[DNAFieldAttribute(0, "DynamicPaintSurface", "*next", 1568)]
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public DynamicPaintSurface ptr_next;
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[DNAFieldAttribute(1, "DynamicPaintSurface", "*prev", 1568)]
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public DynamicPaintSurface ptr_prev;
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[DNAFieldAttribute(2, "DynamicPaintCanvasSettings", "*canvas", 96)]
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public DynamicPaintCanvasSettings ptr_canvas;
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[DNAFieldAttribute(3, "PaintSurfaceData", "*data", 0)]
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public PaintSurfaceData ptr_data;
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[DNAFieldAttribute(4, "Collection", "*brush_group", 376)]
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public Collection ptr_brush_group;
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[DNAFieldAttribute(5, "EffectorWeights", "*effector_weights", 72)]
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public EffectorWeights ptr_effector_weights;
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[DNAFieldAttribute(6, "PointCache", "*pointcache", 1392)]
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public PointCache ptr_pointcache;
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[DNAFieldAttribute(7, "ListBase", "ptcaches", 16)]
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public ListBase ptcaches;
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[DNAFieldAttribute(8, "int", "current_frame", 4)]
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public int current_frame;
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[DNAFieldAttribute(9, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(10, "short", "format", 2)]
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public short format;
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[DNAFieldAttribute(11, "short", "type", 2)]
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public short type;
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[DNAFieldAttribute(12, "short", "disp_type", 2)]
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public short disp_type;
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[DNAFieldAttribute(13, "short", "image_fileformat", 2)]
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public short image_fileformat;
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[DNAFieldAttribute(14, "short", "effect_ui", 2)]
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public short effect_ui;
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[DNAFieldAttribute(15, "short", "init_color_type", 2)]
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public short init_color_type;
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[DNAFieldAttribute(16, "int", "flags", 4)]
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public int flags;
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[DNAFieldAttribute(17, "int", "effect", 4)]
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public int effect;
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[DNAFieldAttribute(18, "int", "image_resolution", 4)]
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public int image_resolution;
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[DNAFieldAttribute(19, "int", "substeps", 4)]
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public int substeps;
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[DNAFieldAttribute(20, "int", "start_frame", 4)]
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public int start_frame;
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[DNAFieldAttribute(21, "int", "end_frame", 4)]
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public int end_frame;
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[DNAFieldAttribute(22, "float", "init_color[4]", 4)]
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public float[] init_color = new System.Single[4];
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[DNAFieldAttribute(23, "Tex", "*init_texture", 488)]
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public Tex ptr_init_texture;
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[DNAFieldAttribute(24, "char", "init_layername[68]", 1)]
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public char[] init_layername = new System.Char[68];
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[DNAFieldAttribute(25, "int", "dry_speed", 4)]
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public int dry_speed;
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[DNAFieldAttribute(26, "int", "diss_speed", 4)]
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public int diss_speed;
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[DNAFieldAttribute(27, "float", "color_dry_threshold", 4)]
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public float color_dry_threshold;
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[DNAFieldAttribute(28, "float", "depth_clamp", 4)]
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public float depth_clamp;
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[DNAFieldAttribute(29, "float", "disp_factor", 4)]
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public float disp_factor;
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[DNAFieldAttribute(30, "float", "spread_speed", 4)]
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public float spread_speed;
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[DNAFieldAttribute(31, "float", "color_spread_speed", 4)]
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public float color_spread_speed;
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[DNAFieldAttribute(32, "float", "shrink_speed", 4)]
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public float shrink_speed;
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[DNAFieldAttribute(33, "float", "drip_vel", 4)]
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public float drip_vel;
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[DNAFieldAttribute(34, "float", "drip_acc", 4)]
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public float drip_acc;
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[DNAFieldAttribute(35, "float", "influence_scale", 4)]
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public float influence_scale;
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[DNAFieldAttribute(36, "float", "radius_scale", 4)]
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public float radius_scale;
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[DNAFieldAttribute(37, "float", "wave_damping", 4)]
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public float wave_damping;
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[DNAFieldAttribute(38, "float", "wave_speed", 4)]
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public float wave_speed;
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[DNAFieldAttribute(39, "float", "wave_timescale", 4)]
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public float wave_timescale;
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[DNAFieldAttribute(40, "float", "wave_spring", 4)]
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public float wave_spring;
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[DNAFieldAttribute(41, "float", "wave_smoothness", 4)]
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public float wave_smoothness;
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[DNAFieldAttribute(42, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(43, "char", "uvlayer_name[68]", 1)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(44, "char", "image_output_path[1024]", 1)]
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public char[] image_output_path = new System.Char[1024];
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[DNAFieldAttribute(45, "char", "output_name[68]", 1)]
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public char[] output_name = new System.Char[68];
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[DNAFieldAttribute(46, "char", "output_name2[68]", 1)]
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public char[] output_name2 = new System.Char[68];
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public DynamicPaintSurface(
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DynamicPaintSurface ptr_next,
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