Regenerated all the files
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@@ -11,11 +11,16 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct FlipShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(2, "int", "flipmode", 4)]
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public int flipmode;
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[DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public FlipShaderFxData(ShaderFxData shaderfx, int flag, int flipmode, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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