Regenerated all the files
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@@ -11,19 +11,32 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct GlowShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "float", "glow_color[4]", 4)]
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public float[] glow_color = new System.Single[4];
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[DNAFieldAttribute(2, "float", "select_color[3]", 4)]
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public float[] select_color = new System.Single[3];
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[DNAFieldAttribute(3, "float", "threshold", 4)]
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public float threshold;
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[DNAFieldAttribute(4, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(5, "int", "mode", 4)]
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public int mode;
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[DNAFieldAttribute(6, "float", "blur[2]", 4)]
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public float[] blur = new System.Single[2];
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[DNAFieldAttribute(7, "int", "samples", 4)]
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public int samples;
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[DNAFieldAttribute(8, "float", "rotation", 4)]
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public float rotation;
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[DNAFieldAttribute(9, "int", "blend_mode", 4)]
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public int blend_mode;
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[DNAFieldAttribute(10, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public GlowShaderFxData(ShaderFxData shaderfx, float[] glow_color, float[] select_color, float threshold, int flag, int mode, float[] blur, int samples, float rotation, int blend_mode, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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