Regenerated all the files

This commit is contained in:
Samuele Lorefice
2025-01-22 20:24:55 +01:00
parent 162f888600
commit bf1eb8201c
939 changed files with 10620 additions and 0 deletions

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@@ -11,19 +11,32 @@ using System;
namespace BlendFile.DNA {
using BlendFile;
public struct GlowShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "float", "glow_color[4]", 4)]
public float[] glow_color = new System.Single[4];
[DNAFieldAttribute(2, "float", "select_color[3]", 4)]
public float[] select_color = new System.Single[3];
[DNAFieldAttribute(3, "float", "threshold", 4)]
public float threshold;
[DNAFieldAttribute(4, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(5, "int", "mode", 4)]
public int mode;
[DNAFieldAttribute(6, "float", "blur[2]", 4)]
public float[] blur = new System.Single[2];
[DNAFieldAttribute(7, "int", "samples", 4)]
public int samples;
[DNAFieldAttribute(8, "float", "rotation", 4)]
public float rotation;
[DNAFieldAttribute(9, "int", "blend_mode", 4)]
public int blend_mode;
[DNAFieldAttribute(10, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", 40)]
public ShaderFxData_Runtime runtime;
public GlowShaderFxData(ShaderFxData shaderfx, float[] glow_color, float[] select_color, float threshold, int flag, int mode, float[] blur, int samples, float rotation, int blend_mode, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;