Regenerated all the files
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@@ -11,20 +11,34 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class GreasePencilArrayModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "Object", "*object", 1160)]
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public Object ptr_object;
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[DNAFieldAttribute(3, "int", "count", 4)]
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public int count;
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[DNAFieldAttribute(4, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(5, "float", "offset[3]", 4)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(6, "float", "shift[3]", 4)]
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public float[] shift = new System.Single[3];
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[DNAFieldAttribute(7, "float", "rnd_offset[3]", 4)]
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public float[] rnd_offset = new System.Single[3];
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[DNAFieldAttribute(8, "float", "rnd_rot[3]", 4)]
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public float[] rnd_rot = new System.Single[3];
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[DNAFieldAttribute(9, "float", "rnd_scale[3]", 4)]
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public float[] rnd_scale = new System.Single[3];
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[DNAFieldAttribute(10, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(11, "int", "seed", 4)]
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public int seed;
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[DNAFieldAttribute(12, "int", "mat_rpl", 4)]
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public int mat_rpl;
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public GreasePencilArrayModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int mat_rpl) {
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this.modifier = modifier;
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