Regenerated all the files
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@@ -11,27 +11,48 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class GreasePencilBuildModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "float", "start_frame", 4)]
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public float start_frame;
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[DNAFieldAttribute(3, "float", "end_frame", 4)]
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public float end_frame;
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[DNAFieldAttribute(4, "float", "start_delay", 4)]
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public float start_delay;
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[DNAFieldAttribute(5, "float", "length", 4)]
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public float length;
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[DNAFieldAttribute(6, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(7, "short", "mode", 2)]
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public short mode;
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[DNAFieldAttribute(8, "short", "transition", 2)]
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public short transition;
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[DNAFieldAttribute(9, "short", "time_alignment", 2)]
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public short time_alignment;
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[DNAFieldAttribute(10, "float", "speed_fac", 4)]
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public float speed_fac;
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[DNAFieldAttribute(11, "float", "speed_maxgap", 4)]
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public float speed_maxgap;
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[DNAFieldAttribute(12, "short", "time_mode", 2)]
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public short time_mode;
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[DNAFieldAttribute(13, "char", "_pad[6]", 1)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(14, "Object", "*object", 1160)]
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public Object ptr_object;
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[DNAFieldAttribute(15, "float", "percentage_fac", 4)]
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public float percentage_fac;
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[DNAFieldAttribute(16, "float", "fade_fac", 4)]
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public float fade_fac;
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[DNAFieldAttribute(17, "char", "target_vgname[64]", 1)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(18, "float", "fade_opacity_strength", 4)]
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public float fade_opacity_strength;
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[DNAFieldAttribute(19, "float", "fade_thickness_strength", 4)]
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public float fade_thickness_strength;
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public GreasePencilBuildModifierData(
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ModifierData modifier,
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