Regenerated all the files
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@@ -11,20 +11,34 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct Histogram {
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[DNAFieldAttribute(0, "int", "channels", 4)]
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public int channels;
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[DNAFieldAttribute(1, "int", "x_resolution", 4)]
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public int x_resolution;
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[DNAFieldAttribute(2, "float", "data_luma[256]", 4)]
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public float[] data_luma = new System.Single[256];
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[DNAFieldAttribute(3, "float", "data_r[256]", 4)]
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public float[] data_r = new System.Single[256];
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[DNAFieldAttribute(4, "float", "data_g[256]", 4)]
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public float[] data_g = new System.Single[256];
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[DNAFieldAttribute(5, "float", "data_b[256]", 4)]
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public float[] data_b = new System.Single[256];
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[DNAFieldAttribute(6, "float", "data_a[256]", 4)]
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public float[] data_a = new System.Single[256];
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[DNAFieldAttribute(7, "float", "xmax", 4)]
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public float xmax;
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[DNAFieldAttribute(8, "float", "ymax", 4)]
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public float ymax;
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[DNAFieldAttribute(9, "short", "mode", 2)]
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public short mode;
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[DNAFieldAttribute(10, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(11, "int", "height", 4)]
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public int height;
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[DNAFieldAttribute(12, "float", "co[2][2]", 4)]
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public float[,] co = new System.Single[2,2];
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public Histogram(int channels, int x_resolution, float[] data_luma, float[] data_r, float[] data_g, float[] data_b, float[] data_a, float xmax, float ymax, short mode, short flag, int height, float[,] co) {
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this.channels = channels;
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