Regenerated all the files
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@@ -11,51 +11,96 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class Image {
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[DNAFieldAttribute(0, "ID", "id", 208)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", 248)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "DrawDataList", "drawdata", 16)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(3, "char", "name[1024]", 1)]
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public char[] name = new System.Char[1024];
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[DNAFieldAttribute(4, "MovieCache", "*cache", 0)]
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public MovieCache ptr_cache;
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[DNAFieldAttribute(5, "GPUTexture", "*gputexture[3][2]", 0)]
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public GPUTexture[,] ptr_gputext = new GPUTexture[3,2];
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[DNAFieldAttribute(6, "ListBase", "anims", 16)]
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public ListBase anims;
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[DNAFieldAttribute(7, "RenderResult", "*rr", 0)]
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public RenderResult ptr_rr;
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[DNAFieldAttribute(8, "ListBase", "renderslots", 16)]
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public ListBase renderslots;
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[DNAFieldAttribute(9, "short", "render_slot", 2)]
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public short render_slot;
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[DNAFieldAttribute(10, "short", "last_render_slot", 2)]
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public short last_render_slot;
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[DNAFieldAttribute(11, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(12, "short", "source", 2)]
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public short source;
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[DNAFieldAttribute(13, "short", "type", 2)]
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public short type;
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[DNAFieldAttribute(14, "int", "lastframe", 4)]
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public int lastframe;
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[DNAFieldAttribute(15, "int", "gpuframenr", 4)]
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public int gpuframenr;
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[DNAFieldAttribute(16, "short", "gpuflag", 2)]
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public short gpuflag;
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[DNAFieldAttribute(17, "short", "gpu_pass", 2)]
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public short gpu_pass;
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[DNAFieldAttribute(18, "short", "gpu_layer", 2)]
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public short gpu_layer;
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[DNAFieldAttribute(19, "short", "gpu_view", 2)]
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public short gpu_view;
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[DNAFieldAttribute(20, "short", "seam_margin", 2)]
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public short seam_margin;
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[DNAFieldAttribute(21, "char", "_pad2[2]", 1)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(22, "PackedFile", "*packedfile", 24)]
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public PackedFile ptr_packedfile;
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[DNAFieldAttribute(23, "ListBase", "packedfiles", 16)]
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public ListBase packedfiles;
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[DNAFieldAttribute(24, "PreviewImage", "*preview", 48)]
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public PreviewImage ptr_preview;
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[DNAFieldAttribute(25, "int", "lastused", 4)]
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public int lastused;
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[DNAFieldAttribute(26, "int", "gen_x", 4)]
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public int gen_x;
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[DNAFieldAttribute(27, "int", "gen_y", 4)]
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public int gen_y;
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[DNAFieldAttribute(28, "char", "gen_type", 1)]
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public char gen_type;
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[DNAFieldAttribute(29, "char", "gen_flag", 1)]
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public char gen_flag;
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[DNAFieldAttribute(30, "short", "gen_depth", 2)]
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public short gen_depth;
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[DNAFieldAttribute(31, "float", "gen_color[4]", 4)]
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public float[] gen_color = new System.Single[4];
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[DNAFieldAttribute(32, "float", "aspx", 4)]
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public float aspx;
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[DNAFieldAttribute(33, "float", "aspy", 4)]
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public float aspy;
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[DNAFieldAttribute(34, "ColorManagedColorspaceSettings", "colorspace_settings", 64)]
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public ColorManagedColorspaceSettings colorspace_settings;
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[DNAFieldAttribute(35, "char", "alpha_mode", 1)]
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public char alpha_mode;
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[DNAFieldAttribute(36, "char", "_pad", 1)]
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public char _pad;
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[DNAFieldAttribute(37, "char", "eye", 1)]
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public char eye;
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[DNAFieldAttribute(38, "char", "views_format", 1)]
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public char views_format;
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[DNAFieldAttribute(39, "int", "active_tile_index", 4)]
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public int active_tile_index;
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[DNAFieldAttribute(40, "ListBase", "tiles", 16)]
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public ListBase tiles;
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[DNAFieldAttribute(41, "ListBase", "views", 16)]
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public ListBase views;
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[DNAFieldAttribute(42, "Stereo3dFormat", "*stereo3d_format", 8)]
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public Stereo3dFormat ptr_stereo3d_format;
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[DNAFieldAttribute(43, "Image_Runtime", "runtime", 32)]
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public Image_Runtime runtime;
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public Image(
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ID id,
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